Hello Neighbor 2’s beta is getting a new patch today. Resolving a lot of problems and changing the ability to trigger the final cutscene using a glitch. The complete update is available below. The baker properly gets rid of items inside the residence in a timely manner – The baker also places key in cabinet once & places it correctly from inside – Cutscene fixes – including turning Quentin to face the correct direction – Overall fixes to UI, button callouts, and interact icon prompts on all platforms – Missing poster does not clip through the tree & is visible nailed to the trunk – Lightpoles light up correctly and point correct direction during the cutscene – Day/night cycle smoothed out – take a break and admire the sunset! 🌇 – Quentin no longer gets stuck on ladder while accessing pause menu – All quests now display on pinboard as you progress through quests – Camera mounting on corner surfaces and horizontal controls fixed – Mayor no longer gets stuck in the cycle of opening & closing doors – Bug fixes + various under the hood improvements & optimizations – When language is changed to Japanese text no longer flickers – The taxidermist’s materials now lie correctly on work table – Taxidermist recipe paper now loads correctly on save reload – All wood textured keyholes corrected to have metal texture – Quests no longer disappear from pinboard on game restart – Jumping on stairs in barn no longer breaks controls – Quentin’s watch (notifications) and locational triggers corrected – When using the bed audio now plays correctly – Some save, settings, and menu function fixes – Door loading and operation fixes throughout – Guest should now catch Quentin as intended – Items no longer float when placed in trash – Passage of time now triggers appropriately – Officer Keith no longer gets stuck outside – Quentin should now hold items correctly – Quentin can no longer get stuck in barn – Light hue and brightness corrections – Various texture fixes throughout – Camera sensitivity fixes – Freeze and crash fixes – Collision fixes What’s changed: ================ – Final cutscene can no longer be triggered by climbing through window – sorry speed runners – Heavy door in Neighbor’s House can now be opened from one side only – You can no longer activate the siren from outside the closed window – You can no longer observe AI with camera if they are too far away – Tv station window can no longer be entered from either direction – If you actually read this far leave a potato emoji in the reactions – Boards can no longer be taken from their respective locations – You are prompted to save your changes upon exiting the menu – Camera sensitivity is now increased by default on PC – Boards can no longer be torn off from the back side – Door on 2nd floor of Peterson house is now blocked – Inventory is now lock Hello Neighbor 2 is now in beta access for PlayStation, Xbox, and PC.