Ubisoft has finally released the sixth iteration of the renowned Far Cry series. I feel the hype surrounding Far Cry 6 is the grandest since the marketing revolving around Far Cry 3. While Far Cry games are fun and usually offer graphical fidelity to punish top-of-the-line PCs, they also have been stagnating in gameplay mechanics for the past several iterations, hopefully, Far Cry 6 doesn’t fall victim to its predecessors’ shortcomings.


The Far Cry series has always tried to push computer graphics to their limit. The original Far Cry was just a tech demo to show off the power of the CryEngine at the time. Now Far Cry uses the in-house Crytek-based Dunia Engine and I have a feeling it may need some retooling for the future if the problems that I encountered in Far Cry 6 are to be fixed. While PC players have a huge selection of options that allow players to adjust to their liking, I and many other PC players experienced bugs in settings not rendering correctly or at all.

I also suffered from the dreaded VRAM bug where I had a pop-up bubble in the upper right corner of the screen informing me, I was running out of VRAM, despite using less than half of what my graphics card has allocated. Turning off the Uplay overlay fixed the issue and gave me a slight boost to performance.  Ubisoft needs to be working on several patches.

Lots of Graphics

I installed the optional ultra-textures pack, but it seemed to make textures fail to load as everything looked like it was set to the lowest setting. After uninstalling the pack, the textures returned to normal, however, I did have issues such as the interior of planes and boats not loading at times but then working at other times all in the same playthrough.

One setting that I love despite the frame-rate hit is RT reflections, which looked gorgeous. Unfortunately, one problem I discovered was that it would turn off and revert to screen-space reflections when I entered Photo mode, which I feel defeats the purpose of the mode that is designed to show other intensive screenshots. Despite the glaring flaws with the graphical department, Far Cry 6 more than makes up for it in gameplay.


The game starts on a southern island in the bay on the south side of the map, which serves as a tutorial for new and seasoned players alike. Players who run and gun can clear the island and get to the mainland and begin the story in around an hour and a half.  I took my time exploring which only took around an extra hour to clear the island. Honestly, I was worried about the game as I was growing quite bored with it during the tutorial, however, once it opens up on the mainland, the Far Cry ‘magic’ takes hold and I was greeted with one of the best Far Cry experiences of my lifetime.

The classic Far Cry formula is present in the sixth installment of the series; however, it has been toned down and yet expanded, which kept me intrigued during my entire playthrough. Fans of the series will no doubt expect the overtaking of outposts in the game, the developers have reduced the number of major outpost players will need to overcome which brings a sigh of relief.

While I’ve always enjoyed dominating outposts, the sheer number of them in previous games caused me to get frustrated and get sloppy in my playstyle. Players now must overrun smaller checkpoints and anti-aircraft defenses that, while still giving the players a feeling of accomplishment and the sensation of their influence expanding across the region, can be completed relatively quickly maximizing respect for players who have limited time.

Lots of Gameplay

The gunplay in Far Cry 6 is superb, especially when playing with a mouse and keyboard. I used an Xbox One controller and while it felt adequate, the precision of the mouse makes players feel like one man/woman armies. Speaking of single-person armies, Far Cry 6 introduces a new mechanic called Supremos. Each Supremo is a unique backpack that the main character can equip which gives them a special ability. Abilities range from having multi-propelled rockets to down tanks, choppers, and groups of enemies, to emp blast that disables vehicles and a Supremo that allows the player to heal themselves when downed.

While I enjoyed the Supremos, especially at the beginning of the game which can be quite challenging, as someone who scours the map for treasures and goodies, I became overpowered to the point where I never needed to use the Supremos to aid in battle as my character was just too awesome.

Ubisoft brought back companions though they are now called Amigos and are exclusively animal buddies, such as Boom Boom the dog, Guaco the crocodile, and Chorizo the puppy. Players can unlock seven amigos to aid in battle. While fun and interesting in the beginning as I leveled and equipped my main character, I completely forgot about the Amigos mechanic as they tended to get more in the way as opposed to helping.

While I didn’t mind the Amigos being strictly animals, I was disappointed they took away the ability to hire random friendly NPCs to follow the main character around and help on missions until dismissed which is a feature in Far Cry 5.

Seriously, that’s a lot of Gameplay

In former Far Cry games, players could modify their weapons in an elementary manner, thankfully Far Cry 6 up’s the anti and offers a new level of customization. While the old-school customization remains granting weapons to have new skins as well as mods such as optical scopes and red-dot sights, Far Cry 6 adds the capability to modify the ammo type as well as special bonuses.

The bonuses that can be equipped can heal on kill, charge Supremo for every headshot, faster reloading, and a surfeit of others. My only real complaint was the tutorial for weapon mods which I felt wasn’t quite informative enough to allow players to easily understand how to best mod weapons.

The protagonist is equipped with a smartphone that is used sparingly via story missions but takes over the digital camera from prior Far Cry applications. If players scan the various (non-military) vehicles throughout the game with their phones, they unlock safe houses for players to enjoy.

What is highly irritating is the game does not inform players of this, which you can bet would have been enjoyable, as I literally spent two hours just high jacking vehicles and driving them back to drop-offs for later use. Full vehicle disclosure includes horses, cars, trucks, boats, jet-skis, tanks, helicopters, and planes, all available to the player to cause havoc and destruction.

Bandito operations are a new gameplay mechanic in which completing major side missions will gain players ‘leaders’ and completing minor side missions gains ‘banditos’. In essence, the missions consist of players ‘sending out’ one or more leaders with a set number of banditos, each operation is time-gated which when complete will require some player interaction to fully complete. I greatly enjoyed the bandito operations as it reminded me of the apex missions from Mass Effect Andromeda and the squad ops from Metal Gear Solid V.


The story of Far Cry 6 is typical of a Far Cry game. Overly violent dictator runs the country as they see fit causing a rebel faction to form and players must take control of the protagonist who will single-handedly take down their oppressor. While the overall story isn’t groundbreaking, the developers finally nailed the voice acting which is superb especially after having to endure Far Cry 3’s spoiled rich surfer dude take on an army of pirates. Far Cry 6’s antagonist, Anton Castillo, rivals Vaas Montenegro and Pagan Min as one of Far Cry’s best villains.


Overall sound design was superb, guns, vehicles, and animals sounded realistic, while the Spanish tunes that played on the radio and around the town brought a feeling of nostalgia. Growing up in Florida with a myriad of Hispanic cultures, it was fun to hear some modern and classical renditions of Latin American music, plus it is exceptionally funny when the main character starts singing along to some of the catchy tunes.


Overall, I had way more fun with Far Cry 6 than I was expecting. With the variety of gameplay options that will keep players occupied for hours on end with the mix of Latin renditions that are scoured throughout the map, players will be short of bored. Hopefully, Ubisoft takes the attempts at innovation with Far Cry 6, which were a mixed bag of fun, and re-work it to fit better when the inevitable Far Cry 7 releases in a few years. I recommend Far Cry 6 for veterans and novices of the series, as this is by far the best iteration of the series.

Far Cry 6 Review
The Good
  • Gameplay Mechanics
  • Sound Design
  • Ray Traced Reflections
The Bad
  • Graphical Glitches
  • Slow Opening
8Overall Score
Reader Rating: (0 Votes)

About The Author

Christopher T
Staff Writer

I'm an old timer that started in 1988 with Tempest at the Disney arcade; in 1989 I was given an NES with Contra and Super Contra, thus sealing my fate forever. I moved onto the Genesis, followed by the original PlayStation, PC (mainly just for DOOM) and the N64. I got a launch day PS2 settling for the PlayStation family of consoles until 2015 when I renewed my interest in the PC world. Outside of gaming, custom PC water cooling and car parts are life.