Grounded has a new update available now, adding Photo Mode, the ability to pick up arrows while running, and much more.

The complete patch can be read below.

NEW FEATURES

MAJOR FEATURES

  • Photo Mode: Phase 1
  • Password protecting online games

ADDITIONAL FEATURES

  • When you are placing an invalid building, a short message will describe why it is invalid.
  • When you are holding a Repair Tool, nearby damaged buildings will display an icon.
  • Loose arrows can be collected by walking over them.
  • Structures will now collapse much more dramatically when unsupported.
  • The Armor Dummy UI now has a button that swaps your gear with the dummy’s. You can also do this without entering the UI by doing a “hold” interact action on the Armor Dummy.
  • When you are connecting ziplines, the anchor that will be connected is highlighted.
  • Player nameplates in multiplayer will show if a player is knocked out and how much time they have left to be helped.
  • Player nameplates will show a “busy” state above it when said player is navigating a menu.

CHANGES / TUNING

SYSTEMS

  • Dirty water will now apply a status effect that shows your character is sick. The more dirty water you drink, the worse the effect gets. Resting will make you feel better.
  • Smoothie Station functionality has been reworked:
    • Goop Base determines the effectiveness of the smoothie.
      • Grub Goop creates a normal smoothie.
      • Muscle Sprout creates a “beefy” smoothie that heals for twice the amount.
    • Flavor ingredients can consist of any combination of other items and has same functionality as before.
    • All smoothies now require a “Goop Base” and 3 “Flavor Ingredients.”

OTHER

MUTATIONS

  • Reduced the damage reduction of “Dare Devil”.

COMBAT

  • More intense combat music will play when fighting spiders.
  • Infected weevils now move slightly faster.
  • Ladybugs have a new set of attacks to pick from.
  • Improved the accuracy of aiming with a bow using the third-person camera.

INTERFACE

  • Player nameplates will transition into smaller character icons when not in the center of the screen.
  • The Interact HUD has been revamped to support showing multiple interaction types at the same time.
  • BURG.L chips in the world have a small arrow icon that pops up when you approach them making it easier to not miss them.
  • New SCA.B audio when getting hungry / thirsty / health alerts.

WORLD

  • Big sap nodules now take longer to respawn than individual saps.
  • “Base music” now plays during the daytime as well. A new track has been added specifically for night “base music”.
  • Updated the terrain around the upper hedge.

BUILDINGS

  • Structures will be less likely to be considered obstructed when placed underneath static props like leaves.
  • Walls will now often pivot around corners they are snapped to when rotated.
  • Added the facing helper arrow to the Acorn Storage.
  • Dew Collector recipe and unlock changed: now unlocks with woven web and requires woven web to build.

CRAFTING

  • + Smoothies have been replaced with “Beefy” smoothies.
    • Double the healing power as normal smoothies.
    • Same bonus status effect as normal smoothies.
    • Require the same “flavor” ingredients as normal smoothies.
    • Uses Muscle Sprout as a “base” instead of Grub Goop.

OPTIMIZATION

  • Improved performance of games with large bases.
  • Improved performance of games that have a lot of Storage Baskets or Storage Chests with icons set.
  • A handful of general CPU optimizations added.

CREATURES

  • Bees now drop pollen into the world in addition to collecting it on their legs when pollinating flowers.

BUG FIXES – ALL PLATFORMS

TOP COMMUNITY FIXES

  • Scaffolds will now reliably be considered anchored when they are built down to the ground from above.
  • The amount of dew that spawns on grass each morning now matches the amount of dew that exists when you start a new game (doubled the current dew spawn amount).
  • Big pebbles should now respawn.

WORLD

  • Building relocation will be canceled if another player places a building on the item being moved.
  • Grid buildings can no longer be anchored to tables.
  • Stairs are now easier to place on uneven terrain.
  • Hitting “w” while typing in the lobby chat log no longer sends the message.
  • Player nameplates are now positioned properly height-wise when playing as a client.

ITEMS/EQUIPMENT/RESOURCES

  • The player cannot zip while swimming.
  • Zipline Wall Anchor, Sap Dripper, and Stair Railings can no longer be built underwater.
  • Zipline Wall Anchor, Sap Dripper, Stair Railings, Abomination Totem, Ant Head Totem, and Slime Mold Sconce can no longer be built inside other buildings.
  • Firefly Headlamp has reduced glare when in fog.
  • Embedded arrows no longer pop slightly above where they hit.
  • Repair Tool works in “Mild” mode.
  • Splatburst now sticks even to surfaces it impacts at an angle.
  • Firefly Hanging Lantern can no longer be built in caves.

CREATURES

  • Fireflies should no longer get stuck on the surface of the pond.

OMINENT PRACTICAL TECHNOLOGIES

  • While we have been impressed

About The Author

Adam S
Sr.Staff Writer

Adam is a Senior Staff Writer for GamerAssaultWeekly with over 5 years of experience in writing and is completely obsessed with video games. He holds a BA from Brooklyn College and lives in NY.