Stadia has been in recent news for a lot of unpleasant things. First, Google shut down 1st party development and laid off many employees. Then a lawsuit was filed because of Stadia’s mismarketing about delivering 4K streaming for gaming and never did. Now according to a new report from reporter Jason Schreier revealed that Stadia paid big for AAA ports. NEW from me on the failure of Google Stadia: – Missed initial sales targets by hundreds of thousands– Tried to take on consoles rather than starting small– To bring in games like Red Dead, Google spent astronomical sums (tens of millions *each*) Story: https://t.co/po1Epj6NMj — Jason Schreier (@jasonschreier) February 26, 2021 Stadia partnered with companies like Ubisoft, Bethesda, and Take-Two to bring iconic games to the platform. Paying “ten of millions” for the games. With Schreier saying they paid Ubisoft $20 million for Assassin’s Creed and The Division. The reason behind this being growth but instead didn’t go anywhere. Stadia was selling these titles for the full price despite the games performing better on other platforms and being sold at a lower price. This not including the large internet requirements required to run Stadia at its baseline specifications. The first set of reviews for Stadia were not helpful either. As many posted articles about poor performance unless the user had exceptional internet speeds. This coupled with the announcement and releases of the PS5 and Xbox Series X, not to mention Nintendo continuing to dominate with the Switch meant Stadia had little chance. Stadia is not gone and has shifted to porting games and offering its technology to developers but becoming a competitor to Nintendo, Sony, Microsoft, or Nvidia is long gone.