Resident Evil Resistance has a new update. Delayed but now available the update adds a new Prison map, cosmetics, equipment, and balance changes.

You can read about the entire update below.

New Features

Map

  • ・Prison map added.

Equipment

  • ・New Survivor equipment added.
  • ・New Mastermind equipment added.

Cosmetics

  • ・New weapon skins added.
  • ・New Survivor skins added.
  • ・New Survivor gestures added.
  • ・New sprays added.
  • ・New creature skins added.
  • ・New zombie gestures added.
  • ・New Mastermind voice lines added.

Adjustments and Bug Fixes

General Survivor Adjustments

  • ・Widened the damage drop-off spectrum when a Survivor attacks a distant Bio Core with a firearm.
  • ・Reduced the amount of time for which Survivors are immobilized after the following actions: being hit by Immobilizing Rounds, being released from a Leghold Trap, performing a Finisher, and recovering from the defeated state.
  • ・Reduced the damage dealt by the ATM-4 when attacking a Bio Core.
  • ・Increased the cost of Repair Kits.
  • ・Reduced the cost of Ammo x 50.
  • ・Reduced the cost of the W-870.
  • ・Reduced the cost of the Lightning Hawk.
  • ・Increased the damage dealt by the MQ 11 when attacking a camera.
  • ・Increased the damage dealt by the LE 5 when attacking a camera.
  • ・Increased the damage dealt by the W-870 when attacking a camera.
  • ・Increased the base damage of the Chemical Flamethrower.
  • ・Increased the base damage of the MQ 11.
  • ・Increased the base damage of the LE 5.
  • ・Survivors will no longer activate traps while disabling Security Devices.
  • ・Hand Grenades, Flash Grenades, and Molotov Cocktails can now be thrown without the need to ready your weapon.
  • ・When a melee weapon is equipped, the number of Repair Kits in inventory is now displayed on-screen.

Samuel

  • ・Reduced the recovery potency of Fists of Iron’s “Immortal” variant.
  • ・Reduced the duration of Dash Punch’s “Recover” variant.

Martin

  • ・Increased maximum health.

Tyrone

  • ・Adjusted Determination’s “Resilience” variant to continue recovery until Tyrone’s health has reached the FINE state.

Valerie

  • ・Reduced maximum health.

Becca

  • ・Adjusted the amount of Ammo dropped when using Scavenger’s “Precision” variant.
  • ・Adjusted the cooldown times of each Bullet Storm variant.
  • ・Bullet Storm’s duration will be reduced by 1 additional second if used with an ATM-4 equipped.

Jill

  • ・Reduced the damage dealt by S.T.A.R.S. Armory’s “Rocket Launcher” variant when attacking a Bio Core.

General Mastermind Adjustments

  • ・Widened the damage drop-off spectrum when attacking a distant target.
  • ・Infectious creatures no longer increase Survivors’ infection by a greater amount than standard creatures when physically attacking Survivors.
  • ・Added a minimum activation time required to activate traps via the E.I.S.
  • ・Reduced the base damage of the High Caliber Rifle and Turret – Rifle skill cards.
  • ・Reduced the potency of the Enhancer – Energy Leech skill card.
  • ・Added a limit to how much Bio Energy can be restored by the Enhancer – Energy Leech skill card at one time.
  • ・Reduced the speed of Zombie Dogs affected by Berserker effects.
  • ・Reduced the speed of Lickers affected by Berserker effects.
  • ・Reduced the effect of Large Caliber Barrel equipment.
  • ・Reduced the equipment point cost of Large Caliber Barrel equipment.
  • ・Reduced the damage-boosting effect of the Gyroscope equipment.
  • ・Reduced the equipment point cost of the Gyroscope equipment.
  • ・Removed the Security Guard Zombie spawn location closest to the Survivors’ start point in Area 2 of the Casino.
  • ・Controlled zombies will no longer suffer knockback effects when another creature collides with them.
  • ・Screen effects from January’s skills will now be shown even on disabled cameras.
  • ・Reduced the rate at which Bio Energy recovers while manually controlling a camera-mounted firearm.

Annette

  • ・Reduced G-Birkin’s hitbox when passing through doors.

Daniel

  • ・Removed the cooldown from the Tyrant’s Pulverize ability.
  • ・The Tyrant can now pass through doors while using Hook Punch and Pulverize.
  • ・The Tyrant will no longer automatically punch upon hitting a wall while using the Bull Rush ability.
  • ・Reduced the Tyrant’s hitbox when passing through doors.
  • ・Increased the speed at which the Tyrant can pass through doors.
  • ・The Tyrant’s stagger animation will no longer reset unnaturally when a second flash effect is triggered partway through the animation.
  • ・Increased the effect of the Equilibrium Mod exclusive card.

Alex

  • ・Survivors will now move more slowly when in close proximity to Yateveo.
  • ・Removed the cooldown from Yateveo’s Devour ability.
  • ・Reduced the time required for Yateveo’s Slime Shot buds to regrow.
  • ・Shortened the cooldown of Yateveo’s Reel In ability.
  • ・Increased Yateveo’s resilience to weapon attacks and made it more difficult to stun.
  • ・Increased the cost-reduction effect of the Efficiency Mod – Infection exclusive card.
  • ・Reduced the discard cost of the Efficiency Mod – Infection exclusive card.

Spencer

  • ・Reduced the space required to place Disintegration Field.
  • ・Adjusted the colors used when attempting to place Disintegration Field to make it easier to judge possible placements.

Nicholai

  • ・Reduced the Nemesis’s hitbox when passing through doors.
  • ・The Nemesis can now pass through doors while performing Jab Cross.
  • ・The Nemesis’s stagger animation will no longer reset unnaturally when a second flash effect is triggered partway through the animation.

System Adjustments

  • ・When activating multiple traps at once, Tracker Mine’s duration will no longer be reduced.
  • ・Survivor weapons will now be separated into melee weapons and firearms on the customization screen.
  • ・Survivors who have been disconnected from the game will now have an X displayed over their face on the left side of the screen.
  • ・Equipment with a cost exceeding the remaining amount of equipment points will now show a red icon.
  • ・An icon will now be displayed if there are newly acquired skins.
  • ・Added a wall to all areas of all maps which prevents creatures from entering the Survivors’ starting area.
  • ・Survivors will now immediately proceed to the next area if they are standing in the unlocked exit when Overtime begins.
  • ・Survivors will now be credited for any progress towards Daily Missions when they are removed from a game due to the Mastermind disconnecting.
  • ・The Mastermind player will now be penalized when disconnecting from a match for any reason whatsoever.
  • ・Survivors will now be automatically kicked from the game and penalized if they remain inactive in the starting area for a certain amount of time.
  • ・Matchmaking will now be temporarily disabled if a player is penalized a certain number of times in a short period.
  • ・Added an indicator to the Character Select screen to show whether any players are using RP Boosters.
  • ・Survivors can no longer rescue other defeated survivors while standing inside the Final Exit.
  • ・Some difficult-to-reach item spawn locations have been adjusted.
  • ・Made some changes to the default gesture configuration.

PlayStation 4

  • ・Adjusted matchmaking systems on the PlayStation 4 version to prioritize players of a similar skill level and play history.

Steam

  • ・Resolved an issue where mouse sensitivity would increase after the animation for exiting an area had completed when playing with mouse and keyboard.
  • ・Resolved an issue where the screen would shake vertically when controlling a security camera as the Mastermind with mouse and keyboard.

About The Author

Adam S
Sr.Staff Writer

Adam is a Senior Staff Writer for GamerAssaultWeekly with over 5 years of experience in writing and is completely obsessed with video games. He holds a BA from Brooklyn College and lives in NY.