DOOM Eternal has had its ups and down following its post-launch period. The game itself was positively received for its incredible campaign. What followed was more on the development side. With composer Mick Gordon expressing his vexation towards id about how the musical score was handled and id responding with how Mick failed to meet deadlines despite being given ample time and extensions. A new issue surfaced in the recent PC update for DOOM Eternal in the way of the inclusion of Denuvo-Anti-Cheat software. So much so that id has removed the software from the game.

The official post from executive producer Marty Stratton explained why Denuvo was used.

Protect BATTLEMODE players from cheaters now, but also establish consistent anti-cheat systems and processes as we look ahead to more competitive initiatives on our BATTLEMODE roadmap

Establish cheat protection in the campaign now in preparation for the future launch of Invasion – which is a blend of campaign and multiplayer

Kernel-level integrations are typically the most effective in preventing cheating

Denuvo’s integration met our standards for security and privacy

Players were disappointed on DOOM (2016) with our delay in adding anti-cheat technology to protect that game’s multiplayer

Stratton followed up by explaining that Bethesda was not responsible for this inclusion. That id made the decisions and accepts full responsibility. They’ve also found the issues fans have been reported and it was related to their own code and no Denuvo.

This was the ideal way to handle things and fans have responded kindly to id’s open response and acceptance of the issues.

DOOM Eternal is now available for PS4, PC, Xbox One, and Stadia. Check out our review here.

About The Author

Adam S
Sr.Staff Writer

Adam is a Senior Staff Writer for GamerAssaultWeekly with over 5 years of experience in writing and is completely obsessed with video games. He holds a BA from Brooklyn College and lives in NY.