With Final Fantasy VII Remake a few weeks away Square Enix released a new interview featuring co-director of the title Naoki Hamaguchi. Elaborating on the game’s new additions, how the remake will entice both newcomers and fans of the original, and new promising content at the end. During the interview, Hamaguchi explains how players, new and returning fans, will find this remake to stand on its own merits. From the start, I felt that FINAL FANTASY VII’s characters, world and story are so beloved that we couldn’t start playing with those or changing them in a reckless manner. But the style and presentation – the way they’re shown – that we can work with. Obviously, the capabilities of technology are much better now than they were 23 years ago. What we can show, and what we can do as a piece of entertainment, has become so much wider. So taking all those core aspects and elements that people loved from the original FINAL FANTASY VII, and translating those into a new, modern style of game, can bring it to a new audience of players Hamaguchi also stated that Midgar will be much more detailed. Unlike the original game which had large areas shrouded in loading screens, the developers took an extensive amount of time to fill in those areas. In other words, there were a lot of parts in between sections of Midgar that were implied, but never seen. That was something that we wanted to address with remake – to fill in all those gaps, show how the different parts of the city are connected, and make it a continuous experience. Hamaguchi closed the interview stating that fans should expect this remake to be just as large as a fully-featured Final Fantasy game. Despite it being episodic. In addition, he confirmed that a new climax ending will be featured in the game’s conclusion. Along with end-game content for those seeking a challenge. Final Fantasy VII Remake launches this April 10th for PS4.