The last feature to be revealed for the Nintendo Switch version of Devil May Cry 3: Special Edition is officially bringing on a series first.

Capcom producer Matt Walker took to Twitter one more time on Thursday to announce that the game will have local co-op in the Bloody Palace, allowing players to run through all 9,999 floors with a friend as either Dante or Vergil.

“It’s kind of like, if you’ve played Devil May Cry 3: SE before, in the Doppelganger style, there was kind of a hidden Easter egg where you could actually pick up a second controller and play as…basically two-player,” Walker said in Thursday’s video message. “Now in this one, it’s not Doppelganger. It’s actually Dante and Vergil separately, and you’ll be able to use any kind of different combination of singe Joy-Cons, or Double Joy-Cons, or [Pro Controllers].”

The Bloody Palace will be unlocked after the game’s opening mission is completed, and will pull from the respective save date for each character. Players will also be able to customize their control options based on their preferred setup.

The addition of Bloody Palace co-op rounds out an updated feature set that also includes on-the-fly style switching and full-scale weapon switching — gameplay improvements that bring Capcom’s 2005 classic more up to speed with its sequels Devil May Cry 4 (2008) and Devil May Cry 5 (2019). These features, however, appear to be exclusive to Devil May Cry 3’s Switch release, and don’t look likely to be patched into any older versions of the Devil May Cry: HD Collection, at least for right now.

Devil May Cry 3: Special Edition will launch digitally on the Nintendo Switch eShop next Thursday, Feb. 20 for $19.99.

Walker, director Hideaki Itsuno, and a few extra guests will also be playing the new version of the game on stream this Friday while discussing the original’s history.

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Nick T
Jr. Staff Writer

Nick is a junior staff writer at GAW who loves hockey and a good RPG. The first game he played was Ice Hockey on a hand-me-down NES, and having grown up with the PS1, he knows the first three Crash Bandicoot games like the back of his hand and can recite every track from PaRappa the Rapper on the spot if you ask him to. Along with writing for GAW, Nick also works on the sports desk at the Philadelphia Inquirer. If he isn't on skates in his free time, he's probably trying to cycle through several 60-plus hour games at once.