There are a ton of horrendous games out there that tie into movies. Saw II: Flesh and Blood, Over The Hedge, hell man pick any Disney movie and odds are there’s a bland and forgettable tie in movie somewhere for it (with an exception to some of the old school games on Sega Genesis or SNES).

For every dozen or so of those dumpster fires there are the occasional decent game such as the Captain America game, Wolverine, Brave: The Video Game, or even the original Saw game. So what does the mean for the Ghostbusters The Video Game Remaster?

As someone who is pretty much indifferent towards the film franchise, playing the game seems to leave it in this odd gray area. On one hand those that thoroughly enjoyed the movies will love the cheesiness the game brings to the table because it feels almost verbatim to the movie. On the other hand as a game there are things that are just plain frustrating about the Ghostbusters Remaster.

We’ve Been Here Before

While the most of the original cast is there, including the four main Ghostbusters themselves, you play a new arrival to the company through the course of the game. Almost the entire opening two hours of the game is a tutorial level that basically is the plot of the first movie. The new guy sets Slimer, the oddly adorable green ghost free, and they have to venture to the exact same hotel and get him back all the while learning the ins and outs of the game. Things get even more complicated when a ton of other ghosts show up. Among those ghosts is Gozer, the infamous antagonist from the movies. He is the ghost that inhabited the Stay Puft Marshmallow Man and is doing so once again.

The boss fight itself isn’t a bad one, in fact it features players dangling from the building firing their packs at the giant marshmallow as it climbs the building sending a ton of smaller enemies as it goes. Players will have to frantically try to laser them all as well as repel the behemoth himself.

The problem arose in the abhorrently drawn out sequence leading up to this. It took way too long to get out to the streets from the hotel and start going after Gozer that the thought came across of switching games. Not to mention the fact that for seemingly no reason other than contractual obligation more ghosts and specters from the movies show up delaying the player even further.

By the time we actually got over the Marshmallow Man I felt like we collectively had captured or destroyed well over a hundred and fifty ghosts for seemingly no reason other than to string events along.

Cross Streams With Me Bro

As I mentioned earlier, the mechanics in the game can get a little frustrating from time to time. There were many times that are easy to recall when my pack’s laser never seemed to actually be doing anything to the ghosts. It is supposed to wear the ghost down enough to the point where players can then switch firing modes, grab and wrestle it over to the trap that they threw down. If it weren’t for the original cast of characters constantly being stuck to the player’s side I doubt ghosts would have been caught at all.

Speaking of the traps, I noticed that they didn’t always register when thrown. There were several times one was thrown down and I wrestled a ghost over it with my beam and it didn’t open.

I’m not sure why, but sometimes I would have to throw a trap down a few times to get it to work. My only guess was that one of the NPC cast had thrown a trap down as well so mine wouldn’t open because there was already another trap down. So, I resolved to just letting them throw down the traps pretty much the entire time.

That Gray Area

This game is, for the most part, deeply loved by fans of the Ghostbusters films. The story ties in perfectly to the established universe. After the training segment, the group heads back to the base and finds out this bureaucrat that has been trying shut them down during the movies now has to work with them. He became some head of this paranormal government sector that sort of keeps organizations like Ghostbusters in check. Which I guess is totally needed for… reasons?

The main reason was said that if the Ghostbusters wanted government contracts to grow the franchise. This might be kind of silly to say say, but that felt really 80’s. Like ‘whoa we have to work together now gee wiz how do we do that?!’

Sure it absolutely should feel like it’s the 80’s, right? That’s when the films were made. But, it felt like it fumbled the line between the good kind of cheesy  and the kind of cringey cheesy that makes you want to never see it more than once. Case in point there were many times some of the voice lines felt flatly delivered. It was almost like the cast was bored of being there recording the lines.

The Bottom Line

If you took away the Ghostbusters name from Ghostbusters The Video Game this game would not be liked. Between shots not registering, the buggy traps, the bland delivery of the voice lines, and the poor attempt at dragging out the opening two hours, this game wouldn’t have even got a cult favorite status. Since it has the name and skin of the Ghostbusters universe though it somehow manages to be a passable experience. That’s so absurd to think about.

It is solely because Ghostbusters is tacked on that any of that awkwardness is for the most part forgivable. Even, I, who disengaged rather quickly from it would recommend it to fans of the franchise looking for something more set in that universe.

There are aspects that are terrible about the remastered Ghostbusters game. I didn’t even get to talk about the horrendous equipment menu. The money you make during missions will let you buy upgrades that should already be on the weapon.

For example, I want to be able to basically instant capture a ghost when it is over a trap. It is aggravating as hell to have to fight it for what feels like ten minutes. It was also rather asinine that there were options missing that are typically present in other games such as the game sound staying on when tabbing out of the game.

To close everything out, if you are a fan of the Ghostbusters cinematic universe then by all means grab Ghostbusters The Video Game Remastered. It will hit that point of nostalgia perfectly for those types of fans. However, if you are like me and are pretty indifferent to it, maybe wait until a sale (if you are still interested). I would recommend playing it on a console though, the controls feel a little tighter on there and I’m sure it’s an easy achievement grab for console fans.

Ghostbusters The Video Game Remastered Review
The Good
  • Perfectly captures the spirit of the films
  • Original cast
  • Theme song is present
The Bad
  • Felt a little outdated
  • Mediocre controls
  • unnecessary equipment menu
6.5Overall Score
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About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel