Fallout 76 is one of the most infamous games of this generation. Launching with massive issues that have yet to be resolved Bethesda decided to release a premium subscription service called Fallout 1st recently after delaying the Wasterlanders update. Offering those who paid $12.99 a month or $99.99 a year unlimited storage, 1,650 ATOMS per month, unique emotes and icons, and the most requested feature private servers. Like Fallout 76’s launch Fallout 1st is a complete disaster. The most requested feature, private servers are not private at all. Players found out that anyone in their friend’s list can access the world by simply joining them. Worst is that the worlds have been reported to have looted areas and dead NPCs. This likely means that Bethesda is recycling old worlds for these “private” servers. And if you happen to log out of this private server you risk losing all progression, including items. In addition, players who use the unlimited scrap box to store items have been reporting those items are getting deleted. Meaning that gameplay effecting item that gives you an advantage is simply an incinerator. There are many other issues such as players reported they can’t buy the service without an error, the infamous machine gun looping bug returning, and more. But listing them all would take forever. This isn’t surprising, Fallout 76 has been a disaster since its launch. It also begs the question of how these issues are not being resolved or how Bethesda can continue to operate like this. One answer is the modding community. In past Bethesda titles, the modding community usually fixed these issues without any charge. Fallout 76 had issues that existed in Fallout 4 that was resolved by the modding community years ago. Bethesda’s reputation has been destroyed by this single game. With many wondering if the upcoming Elder Scrolls or Starfield will feature heavy monetization and bug-filled worlds.