Indie developer Glass Bottom Games has launched a Kickstarter campaign for SkateBIRD, an upcoming PC game that allows players to take control of, well, skateboarding birds. A new trailer for the game launched at E3 2019, alongside the announcement of the crowdfunding. At the time of writing, SkateBIRD has already surmounted its base goal of $20,000, earning over $22,000 in the first day alone. SkateBIRD is Glass Bottom Games’ fourth game, and their second to secure funding through Kickstarter. The game’s page on Kickstarter boasts that players will be able to “grind on bendy straws, kick-flip over staplers, and carve killer lines through cardboard and sticky tape parks… And if you bail, you just get back up – because above all else, skate birbs try their best!” Key features are listed below. Explore a bunch of bird-sized parks, with simple controls familiar to any tiny hawk. Find fancy clothing, secret mixtapes of new music, birbs that need your help, and more! Skate to an original low-fi birb-hop soundtrack – or drop in your own mp3s! While SkateBIRD definitely has objectives, the game emphasizes exploration and just having a good time exploring the various bird-sized skateparks. That being said, there are plenty of hats, clothing items and new skateboards (some with special abilities) to unlock for your bird, not to mention secret areas to to discover. Additionally, the official synopsis for SkateBIRD reads as follows: You’re a lonely lil’ bird, and your Big Friend has hung up their board for good. Their job sucks, and lately, they’re barely ever home to play with you. You’re gonna fix all that with the power of being a chill little skateboarding bird. You may be tiny, but the more you skate, the more following you get, the more the world of bird skating will open up. Birds will come check out your park, and maybe even host events! Above all else, skate birds try their best. While the game is called SkateBIRD, it is a departure from the famed Tony Hawk‘s Pro Skater series in one major way: the soundtrack. As mentioned above, the game features an original “low-fi birb-hop” soundtrack. That being said, players also have the option to import their own MP3 files. Additionally, new tracks (which are significantly different than those in the main soundtrack) are among the secrets to be discovered as you explore the different maps. That being said, the control scheme seen in SkateBIRD does definitely evoke memories of those seen in the Tony Hawk series (with the addition of a “screm” button.) In other words, it shouldn’t be hard for those familiar with the skateboarding genre to get a feel for this new title. SkateBIRD‘s Kickstarter page promises numerous rewards for donors, including a good amount of physical rewards for those feeling particularly generous. As far as when donors and players alike can expect the game to be released, Glass Bottom Games is aiming to get SkateBIRD out the door in either Q1 or early Q2 of 2020. The listed rewards (which include a copy of the game for those who donate $15 or more) have a listed date of June 2020. But Glass Bottom is planning to launch the game a bit earlier than that. On that note, however, they do not give a more specific with their release window, nor mention a release date. The reason for this comes down to the funding. Glass Bottom states that the base goal of $20,000 will be enough for them to finish the game. Although, the developer explains that they will look to expand the scope of SkateBIRD depending on how much extra money the campaign earns which, in turn, could push the release date back a bit. Judging by the fact that the campaign has already reached over 110% of its base goal and still has 27 days to go, it’s safe to say that this will be the case. No stretch goals were initially listed. However, seeing as how SkateBIRD managed to secure funding so fast, Glass Bottom Games founder Megan Fox posted in update, in which she expressed her gratitude, as well as teased the first stretch goal, which she calls “Breadslices of Life.” “Breadslices of Life” are story vignettes that Fox equates to the “Garbo and Mallory” sequences from Night In the Woods. Should this stretch goal be funded, the vignettes will be able to be unlocked as players complete objectives and find secrets. The purpose of them is to provide a closer look at SkateBIRD‘s world. Stretch goals are planned up to $100,000. However, keep in mind the developer notes in the original campaign information that this is a hard limit, explaining they’ve “seen how expanding scope can destroy a game” and that “SkateBIRD needs to stay small and cozy to be true to birbs.” SkateBIRD is slated to be released in early-to-mid 2020. The game will be playable on PC, Mac and Linux. Other potential platforms are also being considered. More information can be found on the game’s Kickstarter campaign, as well as its Steam page.