It’s hard to believe that Anthem, EA and BioWare’s huge live service game launched this year. But the game has been losing players dramatically, with even the game’s strongest defenders moving to other games due to lack of content and support. During an interview with GameDaily, EA’s CEO Andrew Wilson defended the game. Stating that BioWare is working hard on delivering an ideal experience. But didn’t say what the is. During the interview, Wilson stated that Anthem was stuck between a modern and action-driven game. Unable to incite interest with newcomers while BioWare fans expecting a 100-hour story-driven experience were expecting something else. “We brought together these two groups of players who were making this emotional value calculation on two different vectors…One was traditional BioWare story driven content, and the other was this action-adventure type content. About the 30 or 40 hour mark they really had to come together and start working in on the elder game. At that point everyone kind of went, ‘Oh, hang a minute.’ Now the calculation is off.” Wilson continued: “It’s off because I’ve got a friend who sits in this other category of player. They want to play the game a certain way. I want to play the game a certain way. The promise was we can play together, and that’s not working very well. Oh, by the way I’m used to 100 hours of BioWare story, and that’s not what I got.’ Or, ‘I expected that this game would have meaningfully advanced the action component that we’d seen in games like Destiny before, and I don’t feel like it has.’” It’s not surprising that EA is defending the game considering the years of resources dedicated to the project. In addition, EA and BioWare promised years of support that the content delivered so far has been lackluster compared to other live service titles. Some are arguing that Anthem can pull a No Man’s Sky and that’s possible. But, as of now, those who spent $60 for the game are feeling very annoyed. Anthem is now available for PS4, PC, and Xbox One.