Difficulty settings are extremely important. Gamers are a diverse bunch and not everyone is evenly skilled, however, some developers take extensive time developing how hard specific modes should be. With Eidos Montreal, they’re offering extensive customization options to alter the difficulty in Shadow of the Tomb Raider. Square Enix detailed the options on their website. Easy – Aim assist will be enabled and enemies will have lower health, which will make them easier to kill and do less damage to Lara. Ammunition boxes are plentiful giving you the options to always have enough on you at all times, plus enemies will have illuminated silhouettes making them easier to spot. Normal – Enemies will have normal health and damage this time around and ammunition boxes are rare, so make every shot count! Enemies will still have illuminated silhouettes, the same as in easy. Hard – Enemies will have increased health now making them a little trickier to floor and with this, they’ll do more damage and locate Lara more quickly. There will be no health regeneration in combat and ammunition boxes are rare. No hit markers on the reticle and enemies are not highlighted in Survival Instincts, time to get your sneak on and eyes peeled! Deadly Obsession – For the player looking to sweat a little. Deadly Obsession is the same as hard, but this time you will have no HUD icon when Lara is being detected by an enemy. This could be extremely interesting or extremely nerve-wracking! Square Enix explained how these settings will impact the player when it comes to exploration as well. Combat Easy Aim assist enabled Enemies have lower health and do less damage Ammunition boxes are plentiful Enemies have illuminated silhouettes Normal Enemies have normal health and damage Ammunition boxes are rare Enemies have illuminated silhouettes Hard Enemies have increased health, do more damage and locate Lara more quickly. No health regeneration in combat Ammunition boxes are rare No hit markers on the reticle Enemies are not highlighted in Survival Instincts Deadly Obsession Same as hard No HUD icon when Lara is being detected by an enemy Exploration Easy Obvious white paint on critical path Longer saving grab timer Base camps are lit Normal Discreet white paint on critical path Normal saving grab timer Base camps are unlit Hard No white paint on critical path Reduced saving grab timer No Survival Instincts during exploration Base camps are unlit Deadly Obsession Same as Hard Base camps are unlit and require resources to light Game only saves at Base camps Puzzles Easy Lara gives direct hints on next action to perform Interactable objects are highlighted in Survival Instincts Objects necessary to progress highlighted in blue during Survival Instincts Longer window of opportunity for timed mechanics Normal Lara gives general hints on the next action to perform Interactable objects are highlighted in Survival Instincts Normal window of opportunity for timed mechanics Hard/Deadly Obsession No hints are given by Lara No Survival Instincts Shorter window of opportunity for timer mechanics Shadow of the Tomb Raider launches this September 14th for Xbox One, PS4, and PC.