Fallout fans have been biting their nails glued to Bethesda news and twitch streams this week after a surprise Fallout teaser was just released. Fallout fans need to be cautious, however, because this iteration of vault dwelling, unlike war, has changed. This will not be your typical single player RPG Bethesda has been at the forefront of producing. Instead, Fallout 76 will be more akin to Rust or DayZ according to anonymous sources, where players will be thrust into radioactive wastes and must survive together. No longer will players adorn the mantle of a Lonesome Wanderer roaming around several times repeating. Now it seems players will have to interact with each other, possibly forming settlements with real inhabitants. When the teaser was first released on Tuesday morning, speculation gravitated towards a Fallout 3 remaster or something similar to New Vegas; smaller world space packed full of content. Numerous sources have confirmed that Fallout 76 is not going to be anywhere close. This project was originally supposed to be a Fallout 4 multiplayer mode and has quite a lot of features introduced by Fallout 4. There will definitely be an immensely detailed and emotional story with numerous quests and side quests but players can also expect to see some base building aspects as well. The online platform will be in constant flux and it will be player’s job to survive an ever-expanding climate filled with radioactive terrors around every corner. Now, according to Kotaku’s sources: “Originally prototyped as a multiplayer version of Fallout 4 with the goal of envisioning what an online Fallout game might look like, Fallout 76 has evolved quite a bit over the past few years, those sources said. It will have quests and a story, like any other game from Bethesda Game Studios, a developer known for meaty RPGs like Skyrim. It will also feature base-building—just like 2015’s Fallout 4—and other survival-based and multiplayer mechanics, according to those sources. One source cautioned that the gameplay is rapidly changing, like it does in many online ‘service’ games, but that’s the core outline.” The game has been named after a well-documented Vault 76 which appears in the lore most fully in the third Fallout installment. There we discover that Vault 76 was, in fact, a control vault meaning that no experiments were conducted there by Vault-Tec and residents were to be omitted 20 years or so after the bombs dropped. This means that radioactivity is ripe and just settling in along with the native population which should be far larger then we’ve ever seen in a Fallout game. That means more mayhem and chaos with the exception of our beloved super mutant brethren. Bethesda Game Studios along with their newest branch in Austin have geared up to make Fallout 76 a reality. This new gear in the Bethesda machine was once called BattleCry Studios, home of the late BattleCry online hero combat game that was never finished. Cannibalizing BattleCry’s prowess in online gaming looks to be a strategically wise move at this point for Bethesda Game Studios having never worked on an online multiplayer game of this magnitude before. Hopefully, they prove to be a valuable asset because if this game flops, fans will be more than upset especially considering the backlash still bubbling over Fallout 4 and its departure from traditional RPG standards.