Cyberpunk 2077 was first announced back in 2013 and fell off the map. This year, developer CD Projekt RED released the first footage for the game and winning multiple best in show awards during its closed doors viewing at E3 2018. In an interview with Kotaku’s Jason Schreier, Co-founder and Co-CEO of CD Projekt RED Marcin Iwinski explained the long development was due to the studio focusing on one project at a time. In the interview, Iwinski explained that the studio had The Witcher 3: Wild Hunt and Cyberpunk 2077 at development in the same time but due to the size and scope of the expansions the quality of the game was suffering. Despite this pre-production did start for Cyberpunk 2077 but the studio remained dedicated to 1 title to prevent the loss in quality. “This time was not wasted because we had a very solid preproduction so we were not rushing things. There was a lot of thinking about the world and the concepts and whatnot. So this helped them accelerate much faster once we had the teams free after The Witcher 3.” The biggest element in the long development cycle was the changed directions. During development, the team would often shift gears due to when something didn’t work. Since this is a self-published title it was important to make a solid impression and while throwing out months of work wasn’t ideal it was sometimes necessary. “If you look at it from a developer perspective, if someone’s working on a certain level and he spends six months and thinks it’s great, and then there’s a decision to maybe change the direction, as I mentioned, people are unhappy. So there were different things visible on the outside. But that’s just a part. At the end of the day, the days of real trial are these E3s, or Gamescoms, or the first time you reveal something because that’s when we see hey, does it work, or maybe it doesn’t work.” It would look like the choices made by CD Projekt RED was ideal. The game has had those who saw the first footage of actual gameplay spinning and thirsting for more. Cyberpunk 2077 is currently in development without a release date or confirmed platforms.