Ubisoft’s yearly financial call provided a lot of information of how well the company performed in 2017’s fiscal year but also information for future projects the company has planned. It was revealed that Ubisoft’s pirate-themed title Skull and Bones will not release this fiscal year but has been pushed back to 2019. Creative director Justin Farren took to the official forums to explain that the reason behind the delay was to “achieve our ambition to deliver the ultimate pirate game set to thrill players at launch and for years to come.” Farren went on to explain that the team is “building a world rich in lore and stories, where you’ll come across memorable characters and have the canvas to create your own stories. Letting you set your own objectives and to take down your rivals on your own terms is key to the experience we want to create.” Farren has confirmed that Skull and Bones will appear at E3 and will showcase what the team has been working on since its reveal at E3 2017. “I’m excited and so proud of showing all of you at E3 2018 some of what the team has been hard at work on during the last twelve months. The opportunity to showcase more of our game and put it into your hands is one that both excites and humbles us. We can’t wait to hear what you think! Going forward we will continue sharing updates on our progress and taking your feedback into account. Meanwhile we encourage you to join the Keepers of the Code program or check out our Discord community where our devs are actively talking to players. We are looking forward to sailing with you all.” Skull and Bones is currently expected to release on PC, PS4, and Xbox One in the fiscal year of 2019.