The Fall Part 2: Unbound is part two (obviously) of a planned trilogy that was released a few days ago The game tells the tale of an AI trying to track down an entity that forced her out of her body and thrust her on her adventure for vengeance. The Fall Part 2: Unbound has great combat mechanics, the fantastic atmosphere that feels unique to every area the player visits, and at one point the feeling of the game matched the feeling that hooked me from the trailer. The part that made me want to seek this game out. Is that enough to earn this game a good review score though?

Great Concept

On its surface, The Fall Part 2: Unbound should be a great game. The story is intense, it continues the story of an AI that thought it was working with a human the duration of the first game, but it turns out it was alone the whole time and broke its’ own protocol/programming. Essentially causing the AI to have a meltdown. At least that is what I took from the Part 1 recap at the beginning of the game. Part 2 sees the AI trying to track down an entity known as The User who, for lack of better terms, tried to kill off the AI by removing it from its body. So what went wrong?

It Seems The Whole Experience is Typical 

The Fall Part 2: Unbound suffers from the same problem a lot of the point and clicks type games suffer from. The puzzles aren’t clear. I understand puzzles are supposed to challenge the player and make them think in order to solve a problem but much like it was with Dead Synchronicity, The Fall Part 2: Unbound’s puzzles often are grotesquely confusing. At least the developer sent a walk-through with the game in the press kit so after I calmed down from beating my head against the same set of walls for an hour I could look up how to get the freaking butler to break his cycle! It boiled down to changing the most minute aspects to force The Butler to break his cycle and when he still didn’t do it, a clever mind game that made the robot think he was given a direct order to go to the basement. That all felt like a very drawn out and frustrating sequence that could have ended sooner.

Nettlesome Characters

Going into this game I was aware of two characters, the main AI and a female robot struggling against her for control of her body. Those two characters do interact towards the end of the game and leads to some of the only memorable parts of the campaign. What comes before are some of the most cumbersome almost antagonistic characters in the game. The Butler I already talked about and why he was so frustrating to deal with, he followed a very strict schedule he would not deviate from. Players could not wander very far when The Butler was not in the body with them which at first made the game feel challenging. It quickly devolved into wanting to just walk away from the character and just finish it myself and get to the next area and feeling almost agony that the game chained me to this character.

One, the robot that followed felt like those guys at the gym that think way too highly of themselves. The robot often spouts out phrases about how great he is or how he should be appreciated and how the things he does are absolutely amazing. All because he broke out of this hive mind that controlled him and hundreds of robots you meet very soon after One agrees to share his body space with you. Speaking of, almost in that same instance you find out he broke from a hive mind the robots attack One. He then has the AI take over and fight for him in what has to be one of the most frustrating experiences of the game. Players cannot freely move during this instance and instead must wait until the proper time to hit X to attack left or B to attack right. One of the problems with that is there is no real indication of when to strike so you have to guess at what range to attack at or risk getting stuck unable to move guaranteeing incoming damage. At first, I chalked the following up to an issue with the wired controller, but it persisted after resetting the controller. One simply does not have the speed to move between all the enemies at once so if more than two of them get close odds are you are going to die and reset all the way back to when you first walk outside of One’s hideout. Meaning, once again, you have to mash the A button as fast as you can to get through all the dialogue leading up to the fight.

One more small grievance with the game, it felt like highlighting items for A.R.I.D. (the AI) to grab or interact with was exponentially more of a problem than it should have been. There were several instances when trying to highlight an item would cause the screen to transition to the next scene making the item get missed by the targeting system and attempting again would often have the same aggravating result.

It isn’t All Hopeless

The last character whose name escapes me was the one from the trailer. The interactions between her and the AI provide the best points in the game. The AI gets the female bot into some pretty sketchy situations, such as having to seduce a man to get what the AI wanted from him. It happens throughout the game but the AI dominating her choice feels worse when the female bot is involved. It honestly felt heavy on me, as if it were my fault this innocent female robot was in this situation, that’s great, it is absolutely what I expected when I started this game. I would wager that the game would be more memorable and would be a much more enjoyable had more of if not all of the game focused on them as opposed to being split into three total characters.

Outside of that The Fall Part 2: Unbound has some solid mechanics. The combat is not too terrible. Having the gun ammo tied into the same energy bar as the jump mechanic forces the player to be more responsible and time their shots and dodges or risk getting a ton of damage from enemies. The added part of absorbing them for a dark matter shot to access newer areas was also a nice touch. The atmosphere was also well put together, the mansion with the butler felt creepy, One’s area felt war-torn, the woman robot felt like she was an innocent soul in a sleaze-ridden city. It all added up to really fleshed out feeling areas. It just all wasn’t enough to make this a stand out title that I would advocate seeking out.

To lay it all on the table, The Fall Part 2: Unbound fell short. I wanted to like this game, near the end I felt like I was trying to force myself too. It had such a promising concept and story, but the annoying characters and mind-boggling puzzles on top of only giving the illusion of choices that matter while never really having a payoff, bring this game way down.

The Fall Part 2: Unbound Review
The Good
  • Great atmosphere
  • One great story arc
  • Fantastic core concept
The Bad
  • Annoying characters
  • Frustrating puzzles bring the game down
  • Illusion of meaningful choices
5.5Overall Score
Reader Rating: (0 Votes)

About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel