In addition to its main story, Konami’s controversial 2015 release Metal Gear Solid V: The Phantom Pain, has a bit of multiplayer action involved, which has kept many players invested in the title years after its release.

One of its main multiplayer modes is base-building, which allows players to generate resources and revenue for the single-player campaign, at the risk of their strongholds being attacked by other players. The mode also allows players to develop nuclear weapons, a costly process that comes with significant in-game power. However, players can also ultimately choose to disarm their weapons.

Despite the fact that players who obtain these nukes can gain a serious competitive edge from them, the Metal Gear series’ creator, Hideo Kojima, provided motivation for players to lean towards the side of disarmament, stating that if every single player on a specific platform (either Xbox One, PS4, or PC) were to destroy all their nuclear weapons, a special event would trigger to reward them.

As of September 1, 2017, there were still nearly 10,000 armed nukes on the game’s PC server. However, players discovered on February 2, 2018 that the secret nuclear disarmament cutscene had already triggered, leaving Konami scratching their heads.

The company released a statement via the official Metal Gear Twitter page early in the morning on February 4th, which read:

“The nuclear disarmament event was triggered in the Steam version of Metal Gear Solid V: The Phantom Pain on Feb 2nd at approximately 12:00 GMT. We are still investigating, but can confirm that the event was triggered while the nuke count hadn’t reached zero. We will share more information as soon as possible, but you can play the game normally and other platforms have not been affected. We would like to apologize for the inconvenience and reassure you that we will investigate the matter as well as take the necessary action to avoid this in the future.”

While it’s possible the premature release of this cutscene for the game’s PC version was the result of a technical snafu on Konami’s part, the language used in their statement seems to be implying that they suspect foul play on the part of the userbase. After all, data miners were able to first find the secret disarmament cutscene and upload it to YouTube not two weeks after the game’s initial launch.

Ahead of Metal Gear Solid V‘s launch in 2015, Hideo Kojima alluded to this secret event, the proper means of attaining it, and his own real-life pro-disarmament views, stating on his personal Twitter that “it’s difficult to make player [sic] feel ‘anti-war anti-nuke’ like a movie can do, what I’ve tried was to make something only game [sic] can do.”

About The Author

Noah Dominguez
Jr. Staff Writer

A lifelong gamer who got his start playing Spyro the Dragon, Trap Gunner, and Medievil II on the original PlayStation (and has been impatiently awaiting Medievil III ever since), as well as Sonic the Hedgehog on the Sega Genesis. Now has a penchant for games with compelling stories, but still spends way more time playing Tony Hawk games than any one person should and could listen to their soundtracks all day long if need be. Has worked as an online writer since late 2016, giving his take on video games, movies, television shows, comic books, and the like. Currently waiting to be cast in a 21 Jump Street revival TV series.