With story based games constantly evolving, it is exciting to come across a developer and game that are embracing the story and presenting it in a new way. In the past, a straightforward approach to story telling was standard until Telltale Games solidified the opportunity for choice-based storytelling. Now, Creative Director Malik Boukhira and his team working on Omensight are on the path to innovate again.

Omensight will take you on a mind-bending, time-traveling tale as you play as the Harbinger, a mystical warrior that only appears when there is trouble. Players will seek to unravel the mystery of a murder in this action-adventure tale with an interactive narrative. The world is about to end, and it’s your job to find out why and what happened. Through a time loop, the player can “go back to the last morning of the world to find out what happened. Then, try to use the info you find to solve the murder of an important person and prevent it, thus prevent the world from ending” as described by Malik. The story has some guard rails, but in the end, the actual path is taken and answers obtained are based on you. Spearhead Games is trying “to really blend the narrative and the gameplay. Your choices are made through the game”. In a rather interesting take, a lot of the decision making is action based, not dialogue based. As you progress, you’ll decide which action to take (or not), and based on that, the story changes and evolves.

In the level I played, there was the option to assist Ratica, a little mouse who is a magika user. She looks relatively weak but is deceptively powerful. On my way to the boss was a bit of light fighting which started simple, but I was promised to have much more complexity and difficulty later. In this case, a few simple movements of attacking and dodging were useful, and everything I did felt smooth and definitive. In addition, the fighting was extremely intuitive. I’m not a fighting game player at all, but I was able to find that I could do some jump attacks very effectively without any direction. Once I got to the boss room, I had a first taste of the decision making process. My choices were to assist her and kill the boss to gain her trust, or talk to the boss and learn more information via the namesake Omensight power. This is an undeniable truth which can be shown as a sort of interrogation technique. I ended up having very poor combat skills for a boss fight, so on the second attempt, I utilized the Omensight and learned more information about the boss and the reason for his actions, which actually made me a bit sympathetic to what he did.

The combat in the game felt smooth and very intuitive. With very minimal direction I was able to slay normal enemies with ease, and fully understand the controls. Part of what helped was utilizing the fact that each companion has unique powers. I was able to gain the upper hand via Ratica helping, with the power to freeze time, as well as haste to speed me up. Combine these to do a lot of damage in a short period of time, while your enemies are frozen and unable to strike back. It feels very powerful, in fact, almost too powerful and broken. I’m sure the further into the game these powerful abilities will feel right at home, as the game will get more difficult. At that point, you’ll have to utilize all abilities strategically to win. With some excitement, Malik informed me that “combat can also be used on the environment to destroy columns to fall on enemies, as well as other various objects around the environment can be interacted with to change the dynamics of the world.” He particularly noted the breakable chairs which people seem to love to break, for the mere pleasure of breaking things.

As the game progresses, you’ll find that the end of the world happens every night, but you remember the choices you made. In the time loop, “the player also retains the information you learned from the previous days.” Therefore, you keep going back until you’re able to find all the information and make the changes and updates to the research board. After all the information is found, the game ends with the final Omensight (the undeniable truth) being exposed, and the murderer is found.

Overall, Omensight looks to be a very interesting action storytelling game. With several impactful choices, beautiful environments, and an intuitive gameplay, it should be on your radar. Not much else has been revealed for release, the only information available is that you can look for it on PC via Steam in 2018.

About The Author

Bobby C
Director, Editorial/Reviews

Bobby C is a veteran FPS and adventure gamer, starting with the NES and Super Mario Bros. The game that really started his love for the FPS Genre was Goldeneye for the N64. Since then, the love grew. From casual, to semi-pro COD with Modern Warfare 2 and 3, and back to casual, it’s a bad week when there isn’t at least 15 hours of games played.