The PS4 and Xbox One versions of Monster Hunter World release in a few weeks but PC gamers have to wait a bit longer before getting a chance to play. In a recent interview producer of Monster Hunter World, Ryozo Tsujimoto, explained that the PC servers and matchmaking have caused the game to be pushed back When talking with GamesRadar/PCGamer Tsujimoto spoke that his team wants to make the best possible version for PC instead of simply rushing it out the door. “For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right. So rather than have it taking up resources during the console development and not it not being able to have our full attention on it. We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.” “There’s extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimized PC experience.” Monster Hunter World is a large game that focuses heavily on multiplayer. Ensuring that the connectivity functions work as intended should be a priority. Seeing that Capcom is taking the extra time to ensure a latency-free experience is worth praise. It may take some time but it’ll be worth the wait. Monster Hunter World is set to release January 26th for Xbox One and PS4. The PC version will launch in Autumn 2018.