Hover: Revolt of Gamers is a fast-paced neon parkour game. It’s art, graphics, gameplay, and music are reminiscent of Jet Set Radio that came out on the Sega Dreamcast. It surely will be a fun game for longtime fans of the series to play, as it very faithfully brings back the aesthetic of early 2000’s graphite culture and in its own whacky spin. You start off with low stats and aren’t able to get around the city as easily, but once you start unlocking characters and upgrading your own character, you will be flipping, grinding, racing, and balling in no time at all.

The Big Neon Freerunning City

Although the graphics do look like they could have been made for lower generation consoles, this game still looks amazing. The city of ECP17 (or better known as Hover City) is colorful, bright, and littered with places for you to just freerun as much as you want. Although there are a couple of areas that are locked off to you if you don’t continue the story line, the city is big enough that you won’t even notice until you bump into these walls without being granted entry. However, sometimes I would be on a great run and all of the sudden I couldn’t get passed a light wall because I hadn’t completed some story element of the game.

There are also tons and tons of missions that you can do in the main city, which has its ups and downs. Some of these missions are really fun and take advantage of the city’s vertical layout. You will be running so fast and grinding and performing so many tricks that you will feel like the king of freerunning. On the other hand, I did run into a lot of missions that felt like they were just added in there so you could just increase your rank, or they were thrown together all too quickly. There was one guy on top of a building, and I had to retrieve his sushi boxes from different parts of the city and throw them out in different trash receptacles in a very limited time. It didn’t feel like the kind of mission I wanted to do in a game where I should be having fun and running around as much as possible.

A big part of the city too is that it’s riddled with “anti-fun-propaganda” and it’s your job to go around and destroy it or tag graffiti over it. But it wasn’t too often that I would come across this graffiti at all, and the tags weren’t that clever of designs. It was just either an image of something silly or fun that would be tagged. It would have been much better if they had actual graffiti tags that you would see back in Jet Set Radio that were very intricate and well thought out.

Bumping Techno Music

The music in this game is great. When I first started up the game, I felt like I was teleported back to 2003 when techno-punk was all the rage. It is a very fitting theme for the game, and it makes sense because Hideki Naganuma worked on a lot of the tracks, who was a big part of the music in Jet Set Radio. Although the music is good and fun, there are so few tracks that play in the overworld. I found myself after just a few hours of playing that I couldn’t hear the same 2 or 3 overworld tracks anymore, so I just turned off the music completely and just played my own music on Spotify. Again, this isn’t to say that the music isn’t good. Whenever a mission starts the music changes to a different track, and I would be all about it. Those moments are short lived though, but if you’re able to find missions fast enough I doubt you’d get sick of the music as fast as I did.

The Gameplay

The button mapping in Hover is confusing to say the least. After a long time of trial and error, I finally figured out how to play the game efficiently and pull off some nasty combos. On the Xbox One controller, the buttons X, Y, A, B essentially do the same thing as RT, RB, LT, LB. I don’t understand why they couldn’t have made the thumb buttons how to pull off tricks, jump, and other things; while at the same time using bumpers and triggers for different actions. They made it much more confusing than it had to be, but it’s easy to pick up once you get the hang of it, so I can’t complain too much.

Before I mentioned that there were stats. You have different slots that you can put upgrade chips into that you gain either from winning an event, or they are found in these cylindrical boxes scattered throughout the different areas of the game. It could be me, but I felt that there was a lack of good reward after finishing a particularly challenging event. Sometimes it would take me forever to finish a crazy hard mission, and then I would get basic rewards for pulling it off. Was I just too low a level to do that mission? Or am I just being ripped off? In time and with patience, you will reap well deserved rewards that make your character feel like it went from 0-100. You can upgrade your hack, jump, speed, strength, and grind. While I was playing, I felt that it was difficult to balance out my stats as much as possible, because I wanted to be able to win all of the hardest freerun missions as easy as possible. But in order to do that, I had to get rid of things like my hacking which didn’t contribute to my stats that actually mattered in the rest of the game.

But overall, the game actually controls really well, and when you figure it out it’s amazing to be able to pull off all of the best tricks and combos. There are moments where you will be flying through the city on just your own path, grinding, running, jumping, flipping, it doesn’t matter. The vertical design of the city makes finding your own paths to fly through is so fun, and it’s easy to get the hang of. The online play is also very simple and easy to use. You can also choose between first and third person point of view, but I suggest just sticking to third person because it’s easier to see where you’re going to land and control your momentum that way. With just the click of a button, you log onto the servers and you can either just run around with other players, or all participate in the same race and challenge. You can also do one challenge you like as many times as you want, single-player or online which is a great touch. Along with that, there is a built-in challenge creator for you to make your own challenges and share them with your friends or strangers online!

One side game that I liked to play, surprisingly, was Gameball. It’s essentially rugby and basketball had a baby, but the ball became a square and all of the players are on cocaine. It starts out being a little iffy, especially because there seemed to be a lack of polish when it came to who actually obtained the ball after an exchange. But once you start climbing the latter with your skills, you move onto these massive arenas that are so fun to play in. Sometimes I found myself just playing these missions over and over again because it was just a fun way for me to gain experience.

The Story

This is the place where the game unfortunately falls flat. You start the game off as a clone, and wouldn’t you know it, there are a million of the same character model just the same as you just with different color schemes. However, it is nice that you’re able to customize your character’s colors whenever you want. For lack of spoilers I will just give a brief summary of the plot. You were created by a group of rebels in the city called Gamers. Who are they revolting against? This guy called The Great Admin who has outlawed fun. Throughout the city are surveillance cameras, spy drones, and anti-fun propaganda.

The elites of the Gamers just so happen to be unlocable and playable characters, which was a great decision on the developer’s part. They all have their different personalities, but they come in at such different points in the game that I kinda would forget that most of them existed. There is also an immense lack of polish in the dialogue, I found a multitude of grammar and spelling mistakes throughout the game, which sometimes made me feel like I was playing a beta version rather than the final copy.

There comes a time in the game where you can join the elites of the Gamers, and you have to go through challenge after challenge after challenge. It seemed endless the amount times that they told me to “prove yourself” at the beginning of a mission. Didn’t I do that in the last twelve missions? And at one point, after I finished every mission that was required of me to join the Gamers and continue the story, I was told that I couldn’t join them until I reached rank 300…

The Verdict

Hover: Revolt of Gamers can be extremely fun at times. Other times, it can pull me out and just think “did they actually finish this game?” But the good times, for the most part, outweigh the bad. I love running around the city aimlessly finding all kinds of new challenges and creating my own obstacles and paths. It’s fun to jump off the tallest point in the city and then hitting then hitting jump right when you hit the ground to get massive air and make some amazing combos. It’s extremely fun to run and grind around, gaining as much speed as possible and flying through the city.

It’s not fun though when you’re told what to do over and over again, jumping from mission to mission. It also isn’t fun when you realize the unpolished and unfinished parts of the game. Luckily they are pretty few and far between, and can mostly be avoided if you play the game with your friends and just challenge each other.

Hover: Revolt of Gamers Review
The Good
  • Running free is really fun
  • Gameball is fun
  • So much to do
The Bad
  • Lazy side missions
  • Unpolished areas are very obvious
  • Story falls flat
5Overall Score
Reader Rating: (0 Votes)

About The Author

Ian M
Senior Staff Writer

Ian is a 21 year old small town guy from Pennsylvania. He currently attends Temple University as a transfer student majoring in English. He has been playing and talking about video games since he was three years old starting out with the Nintendo 64. The first game he ever played was Super Mario 64, which he can absolutely destroy and knows every secret. His two favorite games of all time include Legend of Zelda Majora's Mask (N64), and Bloodborne. During the school year he is drowning in school work, and in the summer he takes his time to catch up on his favorite hobbies.