The March update for Square Enix’s stealth-assassination game, Hitman, is here. The update includes bug patches, overall gameplay improvements, and support for Simplified Chinese. The patches are apparently for very rare bugs that can cause crashes and instability.

The image below outlines what Square Enix has in store for the rest of March. Next week, there will be 10 featured contracts. In Week 4 (March 27-April 2), there will be a new Escalation Contract in Bangkok.

‘s first season is half off right now for $30. It is available for PlayStation 4, Xbox One, and PC.

Here are the patch notes for Hitman‘s March update:

Simplified Chinese Language Support

  • We’ve added full menu and subtitle support for Simplified Chinese on PC.


  • We’ve fixed some rare issues that could cause the game to crash or be unstable.

Missing Exits

  • We’ve fixed an issue that could prevent exit points from appearing after killing the target(s).

Paris Suspend

  • We’ve fixed an issue that could cause guards and targets in Paris to suspend their routines, after specific player actions.

Subdue Prompt

  • We’ve fixed an issue that could cause the ‘subdue’ prompt to disappear when an NPC is picking up an item or when they are close to a wall.

Scoring Adjustment

  • We’ve fixed an issue where the ‘Never Spotted’ bonus was not awarded in certain cases.

Sapienza Lab

  • We’ve fixed an issue that could cause 47 to be ‘spotted’ in the Sapienza Lab, even whilst ‘blending in’.

Hokkaido Landscape

  • We’ve fixed a rare issue that could cause 47 to fall ‘out of world’ in Hokkaido.

Contracts Search Favorites

  • The Contract Tile now displays an icon to show whether that contract has been added to ‘My Favorites.’

Sticky Pistol (Escalation)

  • We’ve fixed an issue where the ‘Sticky Pistol’ countdown would expire, despite 47 having the pistol equipped on a ledge.

The Incarnation Non-Accident

  • We’ve fixed an issue in the ‘Meiko Incarnation’ Escalation where dumping an NPC in a specific area would not result in an accident kill.

Disappearing Act

  • We’ve fixed an issue that could cause a holstered large weapon to be lost when activating the diorama in Paris.

Fire Saftey

  • We’ve fixed an issue that could cause NPCs to teleport away when they are burning.

HDR Launcher

  • We’ve fixed an issue where the ‘HDR’ option could not be enabled in the game’s launcher on AMD cards.

Sun Spots (HDR)

  • We’ve fixed an issue that could cause black pixels to appear around bright light sources when HDR is enabled.


  • We’ve also fixed other minor issues involving AI dialogue, audio and VO consistency, escalation completion marks and we’ve slightly reworded some menu text to make it more consistent.

About The Author

Ian M
Senior Staff Writer

Ian is a 21 year old small town guy from Pennsylvania. He currently attends Temple University as a transfer student majoring in English. He has been playing and talking about video games since he was three years old starting out with the Nintendo 64. The first game he ever played was Super Mario 64, which he can absolutely destroy and knows every secret. His two favorite games of all time include Legend of Zelda Majora's Mask (N64), and Bloodborne. During the school year he is drowning in school work, and in the summer he takes his time to catch up on his favorite hobbies.