Have you ever seen a bunch of worms on the sidewalk after a heavy rain? And then wanted to shoot them with an uzi, snipe them with a laser guideed rifle, or maybe drop an airstrike on them? Well with Worms: WMD, you can! Wage all out war on friends and others online or locally with the latest iteration of the Worms franchise.


If you’ve played a Worms game before, you’ll feel right at home with WMD. If you haven’t, its pretty easy to get the basics. While the mechanics aren’t the most difficult in the world, don’t count it out. There’s still plenty of things that go into making a relatively complex and surprisingly strategic game. I found myself using the full time allotment to position myself and find the right way to attack effectively. Instead of just tossing out grenades or shooting rocket launchers, you can really get your worms in and out of battle well, with some experience.


If you’re looking for an engaging game that you can pick up and go, do a bit, and quit then this actually caters very well to that. No game that I played took too long, because there is a game timer and a round timer. With each turn, you are up against the clock. Your turn ends after you finish an attack, fall, or perhaps injure yourself. A lot of the beginning rounds I found myself injuring myself quite a bit more than the enemy, but I soon got the hang of it. Beginning rounds use basic weapons, but one of the interesting mechanics is that there are now boxes around the map that contain tools to power-up your guns.

All the New Jazz

This crafting mechanic, as well as vehicles are great tools that are just now being introduced. These new vehicles include a tank, helicopter, and mech unit. They’re more and more difficult to use, but each have their own strengths too. The tank is sheer power, able to punch directly through any part of the fully destructible map. Take flight as a pilot-worm and attempt to drive the helicopter over your foes, raining down machine gun fire from above. It is very difficult to drive and land shots, but does a great job of doing a bit of damage with the addition of moving your worm in and out of combat very effectively. Mechanized Warfare comes to light when you pilot the Mech unit, which is difficult to maneuver, but can deal a lot of damage in a melee attack. Learning to effectively use each is key to success.

There are also buildings you can enter for cover, and most of them have a few good items for you to take. Traversing them can be a pain sometimes, as the entrances are not obvious and jumping can be tedious. Be that as it may, they provide great cover and vantage points to take out foes. But beware, enemies can destroy them and leave you exposed.

Each weapon can now be enhances and buffed to make even bigger and better ones thanks to the new crafting system. Exploration of the map is encouraged, as the way to get more supplies are found in boxes strewn about. All that needs to be done then choose the upgrade and wait a turn or two for the creation to be finished!

Every Worms needs to Look It’s Best

Worms all look the same, but in Worms: WMD, you can customize each worm to look how you need. By playing the single player missions, you can earn unlock-able customization items for you and your worms. Solo play also provides a way to learn and train with the vast array of weaponry at your disposal. However, just by partaking in these solo matches it won’t teach all that is needed. Some experimentation will be needed to better understand how to use some of the more zany items, especially their craft-able upgrades. One thing is for sure, no battle is the same as each player can actually develop a play-style unique to them.


Areas to Improve Aim

On the downside, the controls for Worms: WMD leave something to be desired. Playing on keyboard and mouse may not have been the intended setup, but it still could have been implemented smoother. There were a few controls I didn’t like, and attempted to re-bind to other keys. However, by default, some keys had multiple bindings This caused major issue when I attempted to adjust the keys. In the end I learned to use the default controls, and it is very possible. Proving to only be detrimental for the first few hours of gameplay, it wasn’t a critical issue.

Much To My Grin

While Worms: WMD as a whole was fun and enjoyable, two things Worms did really made me smile. The personalities of the worms really was a cute and fun addition. At times, I’d notice some taking selfies, and even heard quite a few Bob Ross quotes. Nothing like playing a game where you bomb boneless creatures while they talk about mixing Cerulean Blue. In addition, the wonderful 2D layout of the maps is just fun to look at. The maps themselves are art pieces, giving you just a hint of remorse as you blow them to smithereens in the pursuit of killing your foes.


Worms: WMD Overall

In the end, Worms: WMD has solid gameplay trumps the slightly difficult to learn mechanics. The introduction of buildings, crafting, and weapons bring a very cool new feature to a classic. While it does have a few areas to improve, it’s a very solid and fun entry overall.

Worms: WMD - Review
The Good
  • Fun Gameplay
  • Great Replayability
  • Fun Art & Graphics
The Bad
  • Little Wonky Controls
8Overall Score
Reader Rating: (0 Votes)

About The Author

Bobby C
Director, Editorial/Reviews

Bobby C is a veteran FPS and adventure gamer, starting with the NES and Super Mario Bros. The game that really started his love for the FPS Genre was Goldeneye for the N64. Since then, the love grew. From casual, to semi-pro COD with Modern Warfare 2 and 3, and back to casual, it’s a bad week when there isn’t at least 15 hours of games played.