After releasing a new rule that would prohibit coaches from assisting their players in-game at future events, Valve has released a statement explaining what led the corporation to a decision that rocked their competitive scene.

Claiming that they want professional Counter-Strike to be played not by the coaches, but by the five players assigned to a team, Valve clarified that they felt that the way things currently were running was not true to the vision they had for competitive CS:GO.

“We were always open with them about our opinion that distributing the work of 5 players (e.g. keeping track of the economy, calling plays and mid-round calls, and general situational awareness) across 6 people was not in line with our goals, one of which was to make it possible for new teams to emerge and compete at the highest levels. We had no concerns with the other coaching responsibilities and at the time any potential harm was hypothetical.

“Since then it has become apparent that teams are, in fact, transitioning away from fielding players that have a wider breadth of skills and instead relying on coaches to handle some of that work.”

Valve went on to say that they received an email from a coach representing high-profile teams that demanded more in-game access to their teams during games. The email was forwarded to Valve from an unnamed tournament organizer, who was the initial recipient, that requested that the corporation provide some sort of guidance.

“Teams were further investing in coaching in a way that was contrary to the goals of the Majors and the concerns we had expressed. It was important to make a decision before teams further invested in coach IGLs and we decided to rein in the role of coaching in the next Major to exclude player responsibilities.”

The email was enough for Valve to feel that their initial vision had been lost, and it was time that they take an official stance on coaching that would be upheld at Valve events. Despite being fully aware of the effect that this decision has had on the competitive scene, it is clear that Valve intends to stand by their choice, though they are welcoming feedback to be sent to the email provided in the press release.

“We understand that there will be some short term disruption for teams that have made an investment in coach IGLs. However, we intend the Majors and Minors to be events that can be won by any team of 5 players that demonstrate excellence in all skills of CS and this adjustment is intended to ensure that this remains true.”


About The Author

Sr. Esports Writer

Connor is a self-proclaimed Star Wars historian, Fatal Frame enthusiast and crazy cat lady that's fascinated by the Kpop mashups on YouTube. Professional gaming is something that's fascinated him ever since he was a wee lad, especially when it came to fighting games, so now he rambles on about it in the form of articles that use way too many commas.