Bethesda has just released a video interview with id Software’s studio director Tim Willits, who talks about Quake Champions. Willits was also a designer on the original Quake and is quick to assure viewers it will live up to the legacy. “One thing I really want our fans to know is that the spirit of the true arena multiplayer competitive game, with the feeling that people love from Quake, will be there in Quake Champions.” In the video, He talks about the game’s newest feature: Champions (Hence the title). These hero characters are designed to cater to the different play-styles that have emerged in Quake over the years. Each of these characters have a special Active Ability that provides new depth, mechanics, and improves team dynamics. Not unlike many of the recently released games such as Battleborn and Overwatch, each character feels different and unique. Check out the video below. Quake Champions will only be a PC-exclusive for launch, however, id Software has not ruled out console versions. “We’re not totally shutting the door on consoles,” Willits previously said. As of yet a release date for Quake Champions has yet to be announced. According to Willits id Software is not going to rush the game to release. They will be focusing on balancing the different Champions properly. “It’s going to come out after a really, really long closed beta. I’m telling people now, it’s going to be a long beta,” he explained. More details about Quake Champions will be announced at QuakeCon this August so make sure to check back here at Gamer Assault Weekly for more information.