Since its foundation in 1991, Techland has been a game developer. In their early days, they mainly did work for PC, until 2006 when they released Call of Juarez. Since their push into the console world, they have given us hits like Dead Island, and most recently, Dying Light.

After the development of the expansion for Dying Light, entitled, Dying Light: The Following, the company decided to make a change, and push for a more developmental role in the video gaming industry.


Techland chief executive Pawel Marchewka has said,

“As a developer, we have worked with many renowned publishers in the past so we know first-hand what makes these kinds of collaborations efficient and satisfying for both parties. After the successful promotional campaigns for Dying Light and Dying Light: The Following, led by our own dedicated team, we believe this is the perfect time to use everything we’ve learned and help other developers. We believe in a flexible and open publishing philosophy, based on respect for the players.

“We will encourage and financially support developers through investing in bold, unconventional games with great entertainment value.”

The company plans to publish “two major titles” each year, with another four digitally as well. Techland has said that they are “scanning the market for opportunities” for production.

About The Author

Joseph C
Jr. Staff Writer

29 years old, this man as accomplished such things as college, where he got a degree that is entirely useless in the real world, but still complains about it. His other accomplishments include owning a cat, who happens to be a prince among his own kind, just in hiding (he did some shady things), owned a moped, and plays an overwhelming amount of video games, which the cat watches (total bro-cat). Currently in the possession of everything from an NES to the PS4, he has gamed like a king for years, and plans to die with a controller in his hands whispering the final words "My only that I had...bone-itis..."