The Coalition, developer for the upcoming Gears of War 4 has confirmed that microtransactions will be included.

In an interview, Studio Head Rod Fergusson said items that can be purchased will not affect the overall game. The microtransactions will come by way of crates, each filled with different cards. Each card will have a different rarity level and offer cosmetic items. Fergusson said,

I feel like that paradigm of cards is really clear to understand for collectibles, like the ability to collect things. We had weapon skins and character skins, so that idea of collecting cards is just easily understood. It felt like it added some engagement in terms of its not the, ‘Oh, I like Tiger Stripe. I bought Tiger Stripe. I’m done. I don’t need to engage with that system anymore. There’s no need for me to hang around.’

“I like the idea of why you buy Magic: The Gathering booster pack,” he added. “If I could just buy the one card I want then I’m out, then you lose it, right?”

He added,

That’s I think what we owe the player, is that feeling you get, much like … I think Hearthstone is brilliant at, that idea of the glow, and the voice, and the excitement about like, ‘I want to open packs, and I want to be a part of that engagement. I can’t wait to complete today’s quest so I can go to the paramedic with pack of cards.’ I think that feeds into that engagement.

I think that’s the same thing we’re trying to do here. The notion that everything is earnable just through play means the only reason you would ever use real money is when you want to accelerate it. We’re going to be balanced where you’re going to be constantly getting crates, or enough credits to get crates through the game, so it really is just about your choice.

 

Gears of War 4 will be available exclusively on the Xbox One on October 11, 2016.

Gears of War 4

Find additional news coverage here:

Gears of War 4 Shows off New Executions
New Gears of War 4 Teaser Trailer
Gears of War 4 Box Art and Release Date

 

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Vanessa F

Vanessa is the Founder/CEO of Gamer Assault Weekly, LLC. She is an active member of the industry having worked with Warner Bros. Entertainment, Ubisoft, id Software, and CSA. She spends her time working on the site, attending as many gaming conventions as she can, and playing with friends on all systems.