Frontier Developments, independent developer of Elite Dangerous, announced today that their crowd-funded space adventure game has topped sales of 1.4 million units across PC, Mac, and Xbox One as of the end of 2015. Those sales figures only stand to grow as the game expands to the PlayStation 4 in the future, once the timed exclusivity deal Frontier has with Microsoft expires.

Frontier CEO David Braben also toutes that “The average play time amoung our 1.4 million players is 60-hours–that’s a massive 84 million player hours and counting”

Frontier Developments launched a successful Kickstarter in 2012, alongside other space-centric Kickstarter projects such as indie ship building simulator FTL: Faster Than Light and ambitious flight-sim-FPS-MMO hybrid Star Citizen.

Elite Dangerous landed on PC in December 2014, with Mac and Xbox One versions launching the following year.

Frontier plans on supporting all versions of the game in the coming future, with Braben saying “With the community’s feedback, we’re constantly making Elite Dangerous better than ever. We have incredible long-term ambition and we will continue to deliver on those ambitions. We will detail more exciting developments for [expansion season] Horizons very soon.”

The ‘seasons’ that Braben refers to are Frontier’s term for expansions, which they plan to add to Elite Dangerous over its life cycle. The first of which, Horizons, arrived to PC on December 15, 2015, its biggest advancement being planetary landings. From the Elite Dangerous website:

“Each paid season for Elite Dangerous is a full season of new content in the form of several major expansions, which each also contain literally hundreds of tweaks and new features large and small.

Our expansions are grouped into two seasons so far, and we ensure forward & backward compatibility so that all players of both seasons can play in the same galaxy together. Season one players continue to get regular updates even if they don’t yet own season two.”

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Evan W
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Evan discovered gaming with Sonic the Hedgehog on the Sega Genesis and never looked back. He has spent the last 20 years criss-crossing genres and platforms, and is an equal opportunity rager, breaking consoles and PCs alike. If you spent summer days off from middle school playing classic PC shooters instead of developing a tan and social skills, you've got a friend in him. Mom might not understand the pain of being "180NOSCOPEWTFPWNED, SON!", but he does. Oh, he does.