A patch for The Witcher 3: Wild Hunt went live this weekend and while it provided a list of improvements there have been issues reported. Digital Foundry did a technical breakdown of the patch 1.07 and found that the frame rate for both Xbox One and PlayStation 4 versions of the game have been affected. “Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance,” Digital Foundry explained. “This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game.” “On top of that, even traveling through simple countryside roads (or Novigrad’s central city) continues to produce single-frame stutters every few seconds–a rough point we had hoped would be ironed out by now,” Digital Foundry wrote. “Overall, little has improved in PS4’s bid for a smooth 30fps reading here, and in fact, the tail-end of our Novigrad test shows dips to 25fps as we hit the marketplace–something not seen on the last patch.” The PC version of the game is not being affected by the update, however the achievements for the PC version of the game are still having issues. CD Projekt Red will likely release a follow up to address the frame rate issues, we will keep you updated.