It’s the 1940’s and Germany is in a shroud of darkness as Nazi zombies roam the earth. I am tasked with scrounging around Berlin in hopes of finding a running vehicle. At least that’s what the load out screen tells me as I cycle through available weapons and equipment. I pause to review my selection; satisfied with my character selection from a previous menu and with my load out, I prepare to delve into the Zombie Army Trilogy.
For quite a while Rebellion kept their dreadfully delicious zombie mode to their hit series Sniper Elite strictly for PC players, as if they needed something else to drone on about. I’m glad to say the time has come for the series to make the jump to consoles. The transition to consoles doesn’t seem to have affected the game negatively at all. In fact I only had a few gripes with the game, but they hardly detracted from the experience at all.

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Before I delve into the bad, I want to spend some time looking at the things Zombie Army Trilogy does right. One of the things Zombie Army Trilogy does well is build a creepy ambiance that brings an almost hopeless feeling to the overall tone of the game. It’s not just simple additives like bodies stuck on pikes and fantastically designed zombies. At one point I was tasked with finding some pieces to a pseudo key to open a hellish looking door. I crossed the court yard to the pentagram the game uses as an objective marker, and as I approached, I noticed a small horde shuffling out of the entrance. I backed up a few feet and set up my post and picked off the advancing dead one by one with little effort. I proceeded into the house, taking out a few stragglers along the way. After some time, I finally reached the floor with my objective marker. As I approached the door, it flung open! Startled, I retreated up the hall as a handful of the walking dead poured out the door. I mopped them up and went back to the room to claim my prize. I picked it up and was immediately greeted with the creepiest little girl voice over “ One, Two, Hell is coming for you” she sang. I sprinted out of the room, back down the hall way and out the front door expecting a hell storm of zombies to be upon me at any second. Countless moments went by. I gradually untucked my tail from my legs and ventured back in. With every key fragment I found a new line to the song was sung, each more dark than the last. With each new line my fear grew more and more predominant as I would retreat in a panic filled haste. That kind of terror was unlike any I’ve felt while playing a game and it made the experience that much more memorable.

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As I stated before, the aspects of Zombie Army Trilogy that I didn’t enjoy were miniscule in the grand scheme of the game. For instance, while playing I noticed that the game had a lot of the same camera angles as Gears of War which only reiterated how much I wish this game had a couch co op feature. It’s something a majority of games today shy away from, and I feel Zombie Army Trilogy could have benefited from it. It probably would have made me more interested in the co op aspect than playing online did. I ran into a trio of players running through the second part of the game, so I decided to hop in and tag along for the ride and immediately regretted it. I spawned in and the other players blocked the door and refused to let me out. Every time I even tried to get near them they started throwing kicks and firing randomly into the air. I know it’s not exactly fair to rate a games multiplayer based on one game but after that I went back into single player so I could enjoy the game with out having to deal with other players shenanigans.

Outside of that bad experience there were only a few other problems. I ran into one small glitch while playing. I had to kill all the zombies in an area, dozens of zombies and at least three snipers. Once I had dismantled the undead forces my objective changed to going through the previously locked door. I approached only to see the lock symbol still firmly blocking my path. With confusion rattling around in my brain, I panned the area searching for any remaining zombies, of course I found none and eventually decided to reset my checkpoint and try again. This time around it worked and I was able to continue.

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Despite the wasted time I spent with the glitch, I still had a fantastic time playing Zombie Army Trilogy. Even the tiniest little details caught my attention. During sieges and horde attacks the music in the game kicked up to this really upbeat and almost off setting manner. It was such a departure from the usual depressing tone of the game that it made me laugh and smile as I shot off zombie heads in a desperate attempt to save my life. Another fantastic moment for me came really early on when I rediscovered that it is head shots only that will bring down the beasts that are out to take my life. It was the first area of the game and I sprinted forward at the first group of zombies I came across and opened fire with my machine guns. The dead fell and I felt a brief sense of accomplishment. Then I turned around to see the zombies I just lit up seeming to rise from the underworld as hellish symbols brought them back up to their feet. I think that’s what sets this game apart from your run of the mill typical zombie game. The need to constantly focus on headshots or risk the dead rising again to attack as opposed to just blasting in the zombie’s general direction like most games have players do today.

As I bring this review to a close I feel I should bring one last game feature to light. While playing, it struck me that every fight in this game has an ebb and flow to it. Meaning I could always tell at what precise moment I had screwed up somewhere along the way and that I was going to die. For example, at one point during the game, I was walking down an alley way and saw a closed gate on one side and what I thought was more empty alley further up. So in my infinite wisdom I placed a land mine in front of the locked gate and then sprinted towards the alleyway. I spun back and shot to open the gate, as I turned to go back down the alley I was greeted with an armada of the dead. I tried to flee but the dead that survived the land mine blocked my only escape route. I was cornered and feasted upon. Next life I went on and formed a strategy to win that fight against the dead.

This is perhaps the most annoying enemy in the game. He's incredibley strong and very deadly at close range.

This is perhaps the most annoying enemy in the game. He’s incredibley strong and very deadly at close range.

All in all, Zombie Army Trilogy gets a lot more right than it does wrong. So the big question, “Is it worth my time”. Absolutely. If you’re looking for a journey to enjoy with friends set in 1940’s zombie infested Germany, or a fantastic solo adventure, I recommend adding Zombie Army Trilogy to your gaming library.

Zombie Army Trilogy Review
Zombie Army Trilogy is a unique shooter among the over saturated zombie genre.
Postitives
  • Headshots only adds an enjoyable challenge to the games
  • Love the added female characters and the ability to interchange them from the main menu at any time.
  • Felt legitimate terror when facing the undead
Negatives
  • Checkpoint glitch wasted valuable time
7.5Overall Score
Reader Rating: (0 Votes)
0.0

About The Author

Allen S
Editorial/Reviews Team, Manager

I started gaming when I was seven years old. I started my own game studio when I was twelve, went to school for game design. Now I work here and also on my own YouTube channel