During a discussion on the Star Citizen forums, some of the game’s backers were talking ab0ut the possible size of the game. This is an issue that has popped up about multiple games since late 2013 when the new game systems arrived, but it as always been an issue for PC gamers. Some of the people in the discussion thought the game would have a compressed file size of about 30-40 gigs, a normal size for a game nowadays. For reference, Titanfall with all of the patches and DLC is about 56 gigs and Battlefield 4 is just over 40 gigs. But, when one of the game’s developers chimed in, the hope of a 30-40 gig game was shattered. As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb. Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb. Even after optimization and compression, the game is expected to be close to, if not over, 100 gigs. That number is pre-patches and other downloadable$100 gigs of a $300 SSD is a little distressing. There is still some time before the release of Star Citizen, so we will see if these numbers translate over exactly to the release, but for now, plan on cleaning up your hard drive before installing Star Citizen.