Halloween is the day when the living and the dead can commune, the boundary between them reduced to a tissue-paper thinness. We regret to announce that a game has crossed over from the land of the living to that of the dead: Prey 2. The follow-up to Human Head Studios’ 2006 FPS was to be a departure from the original. Rather than a survival horror-esque FPS set aboard a flying saucer, Prey 2 was to be a roaming, running and gunning affair. You were to step into the boots of an Air Marshall unlucky enough to be aboard a passenger jet highjacked by aliens. Whisked away to a far corner of the galaxy, your memories erased, you begin a new life as gunslinging bounty hunter in a sprawling alien city reminiscent of Star Wars’┬áCoruscant or Blade Runner’s dystopian Los Angeles. The gameplay looked amazing, with a Mirror’s Edge style of vaulting, running and jumping paired with the gadgets and guns from a futuristic Tom Clancy game.

Alas, it was not to be. After six years in development, Bethesda announced they were pulling the plug. “It was a game we believed in, but we never felt that it got to where it needed to be–we never saw a path to success if we finished it,” Pete Hines of Bethesda told CNET. “It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it,” said Hines.

Details are scarce as to how the project fell into limbo. Leaked emails last year showed the project had been transferred to Arkane Austin (the studio behind Dishonored) and that they would use none of Human Head’s work. Silence followed until today’s announcement that the game has been scrapped. Hines hinted that there could be a future for the franchise, saying “we still believe we can do something with (it)–we just need to see what that something is”. For now, R.I.P. Prey. Let us all watch this awesome trailer in remembrance.


About The Author

Staff Writer

Alex is from New York, is a graduate of Columbia University's Graduate School of Journalism and once played a Call of Duty Deathmatch against himself.