Virtual reality is still a ways off, with gaming headsets like the Oculus Rift still unavailable to general consumers, but that doesn’t mean the concept isn’t being further explored. The next most interesting piece of hardware comes from Dexta Robotics in the form of a hand exoskeleton named Dexmo that will allow users to ‘feel’ objects within a virtual reality world.

“It works like this, when the avatar you are controlling hits an digital object, a signal is sent back via our SDK to Dexmo F2 and the small actuators actuates, brakes the joint and locks the exoskeleton. When you further bend your finger inwards, a normal force will be created on your fingertip.”


Dexmo is still early in development, and has been tested in Unity with a “fragile” 3D printed prototype. The final product, according to Dextra, will be made out of metal. As of right now the system can only create a digital sensation of an object being there or not there and is currently unable to simulate “softness”.

Dextra intends to bring the technology to Kickstarter this month with a goal of $200,000, the retail price however is estimated to be about $200 if the project is successfully funded.

Sources: 1 and 2

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Nikki P
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