Series Producer Eiji Aonuma is aware of the major complaints about the hours of tutorials in The Legend of Zelda: Skyward Sword. Aonuma promised that future Zelda titles will scale back the excessive use of these tutorials. Aonuma said the following in an interview at E3: “Yes, When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it. But I also understand now, in hindsight, the when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way. And I guess it was received as a bit of an obstacle. In a game, in’s when you get stuck, when you want that help. And I kinda frontloaded all that in Skyward Sword, and it doesn’t really help to get that information when you don’t know what do with it. So that was a real learning experience for me. So I’m going to got careful not to do that.” Aonuma’s solution in The Legend of Zelda: A Link Between Worlds was to implement creatures called Hint Ghosts, a totally optional advice-dispenser that would pop up and offer help when asked. So it looks like a safe bet that the next HD Zelda title will not have 4 to 5 hours of tutorials. Source