Jason Bender, the lead designer at Blizzard Entertainment, took to the Playstation Blog E3 2013 to talk about his experience with Diablo 3 for the PS3 and PS4.

One of the main topics that Bender talked about was the team’s desire to evoke memories of the arcade days, when children used to rush to their local arcade to play action packed games with their friends. As the world evolved and console gaming made the jump into the online world, we lost that arcade type atmosphere in favor of an interconnected gaming experience. It is this type of in person camaraderie that the Diablo 3 dev team wanted to bring to PS3 and PS4.

“Thanks to Gauntlet and other popular arcade hits, gamers fell in love with co-op play. That’s the same kind of fun we’re going for with the console version of Diablo III. Four friends on the same couch, working together to slaughter endless hordes of demons, collecting loot, and having a great time — it doesn’t get any better.”

Bender makes a great point about having 4 friends on the couch for an all night gaming session. Some of the best gaming memories I have are of playing Champion of Norrath on Playstation 2 with 3 of my friends. Nothing beats a true 4 player local co-op experience, and it seems like Diablo 3 could bring that experience to like on both the PS3 and PS4.


“We also wanted to really drive home the feeling of control you got with other great action games. We decided to eliminate the pathing approach required by an indirect mouse-and-keyboard interface and introduced direct character control and an Evade command on the right analog stick, putting full tactical positioning into players’ hands. We had to work on this again and again until it just felt right.”

The decision to incorporate direct character control was probably the most important decision of the entire development. Indirect pathing is a mechanic that just does not translate over well from PC to consoles. The point of a controller is to make the player feel like they are in control of their character. I know I am glad they made this change. It will be much easier to navigate through the world with my demon slaying buddies.

Before signing off, Bender closed things out with a sentiment that we can all agree with, “Massacring a screen full of demons with your friends and racking up a ludicrous number of kills… we don’t think there’s anything else quite like it out there. I hope that once you have your hands on it, you’ll agree.”

We agree Jason, we agree.

Source: Playstation Blog

About The Author

Nick C
COO/Podcast Host

I’m Nick, a proud nerd and gamer. I rock my Star Wars tattoos like I’m a real Jedi, and I hope I will be making games first and playing them second in the future!