In Dark Souls the player was able to explore the kingdom of Lordran, but it was more linear than it was open. That changes in Dark Souls II.

Freedom of exploration is something we want to prioritise for Dark Souls II, even more so than Dark Souls 1,” game director Yui Tanimura said. One big goal for Dark Souls II, is to give the player more “freedom to explore“. Tanimura went on to say, “We realize in Dark Souls there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing.

From Software, the game’s developer, hopes the players will have enough freedom so that, “things don’t have to necessarily be done in a certain order.

We’re hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are,” said Tanimura.

Tanimura finished off the interview with Digital Spy by saying, “You won’t have to follow a certain line, it will be unique for all players, I think.

Dark Souls II is expected to release around March of next year, for both Xbox 360 and PlayStation 3.

Source: Gamespot Image Source: Games969

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I'm Erik a.k.a. TrexxArms. I'm more of a casual gamer, but I do play some competitive games as well. Majority of my free time is spent playing a game of some kind. Whether on console, PC, or mobile.