In a recent interview with the New York Times, Gears of War writer Tom Bissell revealed feeling that, for the most part, games are over saturated with violence; suggesting that games shouldn’t be left out of the recent debate surrounding violent video games.

“I’ve been asked a few times to weigh in on the ‘violent video games’ debate, but I hesitate to because I feel like the N.R.A. set a trap by shining a spotlight on video games,” he continued, “Which isn’t to say that I think that games are entirely blameless. Games, generally speaking, are probably way too violent.”

Bissell also discussed the challenges presented to writers of first person shooters, “The storytelling possibilities of the shooter are fascinating but they’re also very, very constraining, ” he continued, “A shooter story, just by virtue of the fact that you the character, you the player, spend 99 percent of the game looking down the barrel of a gun, there’s really only so much stuff you can do.”

He also added that he feels developers have a nasty habit of underestimating the intelligence of their audience: the player.

Bissell’s remarks follow a sudden resurgence of comments made by various news sources in the last couple of days. According to a recent report by New York Daily News with an unnamed law enforcement source, the shooter behind The Sandy Hook massacre was a ‘deranged’ gamer looking to ‘outscore’ past mass murderers.

The source reportedly attended the International Association of Police Chiefs and Colonels, hearing testimony regarding the Sandy Hook shooting from Connecticut state police colonel Danny Stebbins. The report claims that Adam Lanza had a spread sheet detailing the names and numbers, and what weapon was used in past attacks.

“They don’t believe this was just a spreadsheet. They believe it was a score sheet,” the source said. “This was the work of a video gamer, and that it was his intent to put his own name at the very top of that list. They believe that he picked an elementary school because he felt it was a point of least resistance, where he could rack up the greatest number of kills. That’s what (the Connecticut police) believe.

They believe that (the shooter) believed that it was the way to pick up the easiest points. It’s why he didn’t want to be killed by law enforcement. In the code of a gamer, even a deranged gamer like this little bastard, if somebody else kills you, they get your points. They believe that’s why he killed himself.”

In response to New York Daily News report, United States senator Jay Rockefeller said the industry should tone down the ‘obscene level of violence’ in current titles, claiming it is unrealistic to expect parents to control the exposure their children could see in today’s media crazed culture.

“In today’s world, where kids can access content across a variety of devices often without parental supervision, it is unrealistic to assume that overworked and stressed parents can prevent their kids from viewing inappropriate content,” Rockefeller said, adding, “The only real solution is for the entertainment industry to reduce the often obscene levels of violence in the products they sell.”

Rockefeller is one of six sponsors of the Violent Content Research Act of 2013, directing the Federal Trade Commission , Federal Communications Commission , and the Department of Health and Human Services to jointly request the National Academy of Sciences to conduct a comprehensive study of the link between exposure to violent games (and other media) and its effects on children. The politician argues that games interactive nature offers an unique impact on children.

Where do you stand on the current violent video game debate? Let us know!

Source: GameSpot Image Source: Open Secrets