It is no secret that Journey was a great game. A game, that by today’s triple A standards, should not have been well received or sold well. The said fact is, according to an article/interview over at, ThatGameCompany went bankrupt while making Journey and only through Sony’s understanding and extensions did we get such a  wonderful experience and game. In fact when you look at Sony’s share of downloadable offerings they have a track record with highlighting on interesting games you usually find on PC only. To those who haven’t played this gem, pick the game up and get ready for something different. A stand out title, with its ideas of cooperative play that shouldn’t not work in today’s vulgar multi-player arenas.

The game, to me at least, wouldn’t have been the affecting emotional experience it ended up being if not for its soundtrack. The score, with its haunting, thrilling, moving, and at times exhausting pacing and mood elevated the game to something more than just moving something around on the screen. Many reported coming to tears, both of sadness and joy, while playing the game; something most wouldn’t admit publicly about a video game. In fact the composer, Austin Wintory, was nominated and almost won a Grammy for his work.

In the end, however, even though Jenova Chen, creator and founder of ThatGameCompany and Journey, was very grateful for what Sony did for him he felt that “I think to have a financial success, that is going to change everyone, it has to be much bigger than a game on the PlayStation platform.” He went on to say that: “I wouldn’t say that the development of Journey was a successful example of game development,” he said. “We bankrupted the company.”

He again made it very clear that he was happy with Sony and did not blame them for anything but that it was more that he felt that he had a responsibility to many up and coming developers, whom he showed that making great artistic games was possible in the modern market, to make the gaming industry an easier place to find work making such games. Right now if you aren’t making triple A shooter number 5 you have to develop for PC and hope you get on Steam Greenlight.

So his goal: “My resolution is to create a big financial success.” He wants to make a game in the same genre, if you can call it that, as his past titles but make such a great deal of money that other companies take notice and start funding for development of more artistic experiences. He has choose to keep his team small, around 12 members, so if Jenova Chen succeeds in his quest the gaming industry will be a more varied, less bloody, and more beautiful place to play in.

Good luck sir.

Sources: Polygon, Joystiq

About The Author

Jordan S

I'm Jordan or, on the internets, Truevalk. I play way too many games and love to write. I'm still learning to do one about the other but I hope I can bring good perspective to something I love doing.