In a recent interview with Arabic website True Gaming, Crystal Dynamics creative director Noah Hughes, brought some light for the company’s reasoning behind not porting the new Tomb Raider to the Wii U system.  The reasoning behind this is the team at Crystal Dynamics did not wish for a mere  port of Tomb Raider on the Wii U.

“It’s something that I think we would want to tailor the experience to if we were going to do it,” said Hughes.

“I think something like the Wii U often asks you to do something unique based on a unique interface,” he continued. “That’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.”

In many respects it’s both an honest & truly understandable reasoning.  Now of course, the team at Crystal Dynamics could most certainly port a version of Tomb Raider over to the Wii U, but then that’s all it would ever be; just another port. The Wii U stands out for certain reasons and a simple port would do absolutely nothing to bring these specific aspects of the system to greater light.

And with further thought, unless there is an investment of both sufficient time and great creative effort towards a goal of fully utilizing the Wii U’s GamePad & it’s unique implementation, the use of both it and the game, would in all probability feel tacked on—or half-hearted, as Hughes himself put it.

Here’s the video for True Gaming’s full interview with Hughes:

About The Author

Podcast Host/Broadcast Specialist

Nicholas Bashore started gaming nearly 20 years ago and is currently working towards his degree in Journalism and Electronic Media. One of the four founding members of Gamer Assault Weekly, Nicholas works on YouTube and TwitchTV as a broadcaster - while writing reviews and hosting the Weekly Recap on the site. In his free time, he enjoys discussing the gaming industry and spending hours looking for Daedric artifacts.